Changelog

What's new, newest first — 412 updates and counting.

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Controls reference (press F1)

Jun 7, 2026

A quick controls cheat-sheet you can pull up anytime with F1.

  • Press F1 anytime (or open it from the pause menu) to see every control, including the ones that aren’t obvious, like setting a course with Shift + right-click or opening a ship’s context menu with right-click.
  • It pops up automatically the first time you jump in, and always shows your current keys, so it stays accurate if you’ve rebound anything.

Diagnostic codes for bug reports

Jun 7, 2026

Bug reports now attach a state snapshot, and you get a short code to quote when something goes wrong.

  • Filing a bug report now quietly attaches a snapshot of your situation (where you were, what you were flying) so we can reproduce the problem faster. You’ll see a short reference code in the confirmation.
  • New Esc menu “Generate Diagnostic” button hands you a reference code (like DIAG-AB12CD) you can quote when reporting an issue, even without filing a full report.

Rebindable autopilot and undock

Jun 7, 2026

Autopilot and undock are rebindable, and the modifier is standardized on Shift.

  • Added rebinding for autopilot and undock in Settings > Controls.
  • Changed autopilot to Shift + right-click (was Ctrl + right-click); undock stays Shift + Esc.
  • Rebuilt the Controls list with a Shift checkbox, key slot, and Rebind button per binding.

Edge markers float off the edge

Jun 7, 2026

The off-screen direction markers now sit a few pixels in from the screen edge instead of touching it.

  • The edge markers (the compass chits for off-screen stations, portals, bodies, and your objective) now float a small gap off the screen edge instead of being glued to it, so they read more cleanly.

Shift+Esc to undock

Jun 7, 2026

A quick keyboard undock while docked, on a deliberate chord so you can't launch by accident.

  • Added Shift+Esc to undock while docked, working exactly like the UNDOCK button including the missing-component warning.
  • Added a Settings > Flight toggle to disable it; plain Esc still opens the pause menu. (Shift because Windows reserves Ctrl+Esc.)

Bigger edge markers

Jun 7, 2026

The off-screen direction markers are about 75% larger and easier to read.

  • Enlarged the edge markers (the compass chits for off-screen stations, portals, bodies, and your objective) by about 75%, making them easier to spot and click.

Chat timestamps

Jun 7, 2026

Every chat line now shows the time it arrived.

  • Added a local 24-hour timestamp at the start of each chat line.

Stay connected through updates

Jun 7, 2026

Getting kicked right after an update no longer means signing in twice.

  • Fixed getting kicked right after entering the world (for example a new build restarting the server under you); the game now quietly reconnects to the same ship.

The main story keeps going

Jun 7, 2026

After the cold open, your faction's storyline picks up on its own.

  • Changed the main story to auto-accept your faction’s next mission after the cold open, so it keeps flowing.
  • Added pulling characters who already finished the cold open onto their faction arc next flight.

Combat and login fixes

Jun 7, 2026

Delete confirmation, kill-based combat XP, live bars, and hold-to-fire.

  • Added an in-game confirm before deleting a character.
  • Changed combat XP to a bigger reward only on kills, instead of dribbling per hit.
  • Fixed shield and energy bars looking frozen; they now fill smoothly in real time.
  • Added hold-to-fire so you can keep firing without clicking each shot.

Fix: mission progress lost on relog

Jun 7, 2026

Story and mission progress no longer snaps back if you log out right after an objective.

  • Fixed story and mission progress snapping back a step when you logged out right after finishing an objective; it now saves the instant you complete a quest step.
  • Added automatic repair for characters already stuck on a finished quest step.

Smoother cold open

Jun 7, 2026

The opening scanner sweep now comes after you buy your first real ship.

  • Changed the opening scanner sweep to happen after you buy your first real ship, not in the blind escape pod.
  • Changed “buy a ship” and “run a sweep” into separate sequential objectives.

Passive scanners can pulse

Jun 7, 2026

Your stock passive scanner can now fire a quick pulse instead of doing nothing.

  • Added a quick pulse to the stock passive scanner that flashes the area and briefly reveals you.
  • Kept full noise-floor sweeps requiring an active or hybrid scanner.

Reworked badge emblems

Jun 7, 2026

Faction and achievement badges now use proper coloured emblems.

  • Reworked the badge emblems into proper coloured glyphs: a gold Founder coin, mercenary skull, Trader Guild arrows, federation shield, staff mark, alpha glyph, and more.

Cosmetic art pass

Jun 7, 2026

Redrew the thruster flame, backplates, and hazard livery.

  • Reworked the thruster into a flared nozzle with a long exhaust flame.
  • Redrew the nametag backplates and hazard paint livery with cleaner art.

A full set of item icons

Jun 7, 2026

Every item type has its own redrawn icon, plus a clear alert badge on warnings.

  • Added a redrawn icon for every item type: weapons, shields, thrusters, generators, scanners, ore, ingots, blueprints, and weapon mods.
  • Added a clear alert icon on warnings and rejected actions.

Item type icons

Jun 6, 2026

Weapons, shields, thrusters and scanners now show a type icon.

  • Added type icons to weapon, shield, thruster, and scanner inventory rows.
  • Added the same icons to item hover tooltips.

Dressed-up menus and scrollbars

Jun 6, 2026

Right-click menus and scrollbars use proper artwork now.

  • Reworked right-click menus onto a real backplate with rounded caps and per-entry plates.
  • Reworked window and list scrollbars with sliced bar and handle artwork.

Group your windows into tabs

Jun 6, 2026

Drag one panel onto another to merge them into a tabbed window.

  • Added merging panels into a single tabbed window by dragging one onto another.
  • Added tab controls: click to switch, the tab x to close one, close the window for all.
  • Added dragging a tab back out into its own free-floating window.
  • Changed a grouped window to move, resize, and minimize as one unit.

Nebula and starfield overhaul

Jun 6, 2026

Reworked the nebula and starfield over a run of tweaks: volumetric per-system clouds, a star river, colour, depth, and seam fixes.

  • Reworked nebulas as volumetric clouds with real depth, each system its own server-decided colour.
  • Added a milky-way star river and brighter colour stars that drift on their own depth layer.
  • Added two-tone nebulas that blend a second matched colour through the clouds.
  • Enlarged the nebulas and widened the milky-way band.
  • Fixed background stars rendering as harsh vertical streaks.
  • Fixed faint seams across the gas and the dark gaps between clouds.
  • Thinned overcrowded starfields so sparse systems feel emptier.

Stations tell you their names

Jun 6, 2026

Target-lock a station to see its name, and the edge marker names where it's sending you.

  • Changed station target-lock to show the station name instead of a bare “station”.
  • Changed the edge objective marker to name its destination, or “to <system>” for a gate on the way.

Your radar ping now sweeps the void

Jun 6, 2026

Your radar ping sweeps a visible ring and lights you up while it's out.

  • Added a visible ring of light sweeping out from your ship when you fire your radar ping (G).
  • Added colour cues: your ping flares warm, other ships’ pings ripple toward you in blue.
  • Changed an active ping to spike you on every scanner in range, so scanning is a trade-off.

Loot drops into cargo crates

Jun 6, 2026

Kills and deaths leave a real cargo crate floating at the wreck.

  • Added a cargo crate that drops at the wreck so loot sits in the world to scoop.
  • Added crate glow in the colour of the best item inside.
  • Changed raw ore to drop as a glowing chunk of rock.
  • Reworked destroyed ships to leave tumbling metal debris instead of space rock.
  • Added your cargo hold spilling into a crate where you die, to recover or lose.
  • Kept your ship, fitted gear, and credits out of the spill.

Hunt missions point at the right enemy type

Jun 6, 2026

Hunt missions point the beacon at the right enemy type.

  • Changed bounty and hunt missions to aim the objective beacon at the exact target archetype.
  • Changed the beacon to fall back to the mission’s home system when none of that type is present.

Scan-the-contact objectives point at the exact ship

Jun 6, 2026

Scan-the-contact objectives now lock the beacon onto that exact ship.

  • Changed scan-a-contact objectives to steer the beacon to the exact ship, even a neutral or friendly one.
  • Fixed the old “nearest hostile” heading skipping past non-hostile scan targets.
  • Changed the beacon to route to the mission’s home system when the contact isn’t present.