Forty station designs across ten shipyards.
- Added 40 station designs, replacing the one structure every station shared.
- Added distinct station looks for Federation, Mercenary, Trader and independent space.
- Changed station docking range to match each station’s actual size.
Stations are real structures with turning rings.
- Added real art for stations, replacing the placeholder marker.
- Added spinning habitat rings that turn on their own.
- Added relief lighting on stations, lit from the system’s star.
- Added running lights on stations.
- Changed ships to always draw in front of a station.
Gate courses now show which gate is next.
- Fixed course checkpoints spawning outside starter scanner range.
- Fixed the objective marker tracking another mission during a course.
- Changed checkpoints to be named Gate 1 through Gate N.
- Added a cleared mark on each gate as you cross it.
- Added a course readout with the next gate and the lap clock.
- Added a chime when a gate registers.
- Added a notice when the lap clock runs out.
- Changed the lap clock to start at Gate 1.
- Reduced the length of every gate course.
- Changed race times to be measured from Gate 1 to the finish.
Base storage saves without losing changes.
- Fixed base storage writes that could restore goods you had already withdrawn.
- Fixed base shop earnings writes that could undo a collection.
Fuel plants finally have fuel to burn.
- Added minable fuel to a new Gas Pocket belt.
- Added station refining for Helium-3, Metallic Hydrogen and Antimatter.
- Fixed fuel-burning generators running at 15% output.
- Changed enemy ships to run their generators at full output.
- Removed the fuel line from thruster tooltips.
Ammo counts update as you fire.
- Fixed missile and torpedo ammo counts not updating in the inventory.
Dropped cargo now leaves your hold on death.
- Fixed the inventory still listing cargo that dropped on death.
Every capital sells its own faction's ships.
- Changed shipyards to sell the ships of the faction that owns the station.
- Fixed most hulls, including every cargo ship, being unbuyable anywhere.
- Fixed scoops being stocked by stations but missing from the Trade tab.
- Fixed the Trade tab’s category row running off the edge of the window.
- Fixed the galaxy map listing Shipyard at stations that have none.
The mining certification can be earned by mining.
- Changed the Master utility certification’s second objective from recovering salvage hauls to refining ore.
Jettisoned cargo no longer counts as salvage.
- Fixed jettisoned cargo counting toward certification salvage manifests.
See which certifications you hold.
- Added a certifications table to the Character window showing each slot’s band, its max equippable tier, and the next trial.
Certifications state their gear unlock up front.
- Changed every certification briefing to open with the gear tiers it unlocks, highlighted at the top.
Hidden widgets no longer block clicks.
- Fixed the Back button in Settings being blocked by the volume sliders above it.
- Fixed an open dropdown list staying up after its row scrolled out of view.
See how far a seam runs while you fight it.
- Added a chain track to the seam readout showing every room and the Heart.
- Changed the seam hostile count to come from the server for the room you are in.
- Fixed the seam readout appearing outside the seam it belongs to.
A tidy boss list that jumps you to the map.
- Reworked the What’s Live window with a scrolling boss list.
- Added clicking a What’s Live boss to view its system on the map.
- Fixed the L key flipping the galaxy map layer while opening What’s Live.
- Changed galaxy map layer swapping to the View Void and View Reach buttons only.
Search and browse every system you have explored.
- Added a searchable index of every explored system to the galaxy map.
- Added nearby unexplored systems to the bottom of the index.
- Fixed the map zoom hint overlapping the Void Pressure gauge.
Seam rooms are set fights that stay cleared.
- Changed seam rooms to spawn their whole fight up front instead of respawning enemies during it.
- Changed heavy incursions to make seam rooms bigger.
- Changed seam rifts to leak a ship into the host system every few minutes instead of every few seconds.
- Changed seams to keep your kill progress if you leave, slowly restocking while nobody is inside.
- Fixed seam rifts collapsing shortly after retreating back out to the host system.
- Fixed the Void Seam HUD banner appearing outside of seams.
Log out and sign back in without restarting.
- Fixed logging out leaving the login screen offline with Sign In disabled.
Send a crash report on your next login.
- Added a prompt to send a crash report after the game closes unexpectedly.
- Added a crash report setting in Settings > Interface.
- Changed diagnostics to cover your recent sessions instead of only the current one.
Pilot cards stay where you left them.
- Fixed pilot cards changing position after playing a different pilot.
Extra character slots get their own page.
- Added page arrows to character select for accounts with more than four character slots.
- Changed pilot cards to put the pilot name above the ship.
- Removed resizing from the login and character select windows.
Click a pilot, then launch.
- Reworked character select into a row of pilot cards you click to select.
- Added an empty berth card that creates a new pilot.
- Added arrow-key selection and Enter to launch.
- Changed character select to remember your last pilot.
- Removed the account debug line from the roster.
Beams that cannot cut a rock now visibly scatter.
- Added a scatter effect and a tier label when a mining beam is too weak for the ore.
- Changed particle sparks to taper and glow instead of drawing as flat bars.
- Fixed burst effects firing every particle in one direction instead of spraying.
Deep ore needs the right scanner and laser.
- Added a chat word filter toggle in Settings, on by default.
- Changed asteroids so a prospector scanner is required to identify deeper ore.
- Changed mining so a laser only cuts ore at or below its own tier.
Ordinary words stop getting censored in chat.
- Fixed the chat filter censoring ordinary words that merely contained a blocked word.
- Changed kill reputation so destroying a faction’s ships earns standing with its sworn enemies.