Performance and stability pass
Smoother busy systems, fewer crashes, less bandwidth.
- Fixed ships and stations flickering or vanishing in crowded asteroid-belt systems.
- Reduced bandwidth use heavily in busy systems.
- Fixed a server stall when area weapons landed a killing blow.
- Fixed a startup crash loop after changing monitors.
- Fixed UI faults closing the whole game.
- Fixed one missing sound muting all audio for the session.
- Improved frame rate on low-end PCs.
- Fixed frame stutter while traveling with a distant objective tracked.