Seam pacing and progress
Seam rooms are set fights that stay cleared.
- Changed seam rooms to spawn their whole fight up front instead of respawning enemies during it.
- Changed heavy incursions to make seam rooms bigger.
- Changed seam rifts to leak a ship into the host system every few minutes instead of every few seconds.
- Changed seams to keep your kill progress if you leave, slowly restocking while nobody is inside.
- Fixed seam rifts collapsing shortly after retreating back out to the host system.
- Fixed the Void Seam HUD banner appearing outside of seams.