Living zones
Safe faction space, smarter roaming NPCs.
- Changed faction-owned space to be policed: NPCs there stay passive unless provoked.
- Changed NPC roaming to home regions sized by personality, with strength matched to the area.
- Added shoot-on-sight predators to deep unclaimed space.
- Added curious NPCs that fly over for a look and comment.
- Added a demeanor line to the ship scan readout.
- Fixed NPCs vanishing in open space instead of flying into portals.