NPCs get rich, hold grudges, and survive restarts.
- Added lootable wealth to NPCs that you can claim when you kill them.
- Added NPC grudges that persist against you across respawns.
- Changed NPC state to survive server restarts.
A persistent NPC population that lives whether you watch or not.
- Added a persistent NPC population that migrates between systems.
- Changed it to breed toward a healthy galaxy count, alive whether you are watching or not.
A new weapon and two new cores.
- Added the Storm orb weapon.
- Added the Snare and Siphon weapon cores.
Aiming no longer feels a frame behind.
- Fixed aiming feeling a frame behind by switching to a hardware cursor.
Move windows around with click-to-front.
- Added draggable interface windows with click-to-front layering.
Cleaner Trade and contract boards.
- Reworked the station Trade and contract boards with cleaner tables and layout.
Your heading holds steady when you stop turning.
- Fixed your heading wobbling when you stop turning.
Toggle Newtonian drift on or off.
- Added a coupled/decoupled flight toggle for Newtonian drift.
Snappier steering and a tighter camera.
- Improved steering to feel snappier.
- Tightened the camera to track your ship more closely.
Arrive centered on the gate, not nudged off.
- Fixed warp arrival landing you off-center from your drift.
A proper hyperspace tunnel, and momentum through gates.
- Added a hyperspace streak tunnel when you warp.
- Changed gates to carry your inbound velocity through.
Smarter warp ranges and auto-routed map travel.
- Changed warp range to scale off portal size.
- Added multi-hop auto-routing when you click the galaxy map.
Your trades stick after logout.
- Fixed bought and sold cargo reverting after logout.
Drops sourced across the galaxy, not a fixed table.
- Changed loot and item sourcing to spread across stations and the galaxy instead of a fixed table.
Algorithmic station vendors and a unified Trade tab.
- Replaced the player order-book with algorithmic per-station vendors.
- Added a single unified Trade tab at every station.
Auto-fly, dock, or jump with a click.
- Added autopilot: Ctrl + right-click to auto-fly to a point, dock, or jump a gate.
Undock works even on a shrunk window.
- Fixed the Undock button becoming unclickable on a shrunk station window.
Ship hides while docked and ejects cleanly.
- Changed docking so your ship hides while docked.
- Fixed undocking to eject you cleanly instead of drifting off.
A pinned objective and a clearer beacon.
- Added a pinned objective tracker.
- Improved the edge beacon pointing to your next step.
Refugee pods flee the opening wreck.
- Added refugee pods that flee the opening wreck toward the gate.
A new opening that drops you straight into the action.
- Reworked the opening: flee the wreck in a pod, buy your first ship, and fight.
AI approaches sensibly instead of bunching up.
- Fixed AI ships bunching up and ramming at full speed; they now approach sensibly.
NPCs decide to fight, hold, or flee.
- Added NPC temperament so they decide whether to fight, hold, or flee.
AI roams sectors and chases through wormholes.
- Added AI ships that roam across sectors.
- Added AI pursuit through wormholes.
A twin-spiral galaxy with named systems.
- Added a twin-spiral galaxy generator with named systems and discovery.