Clickable edge markers, autopilot to your locked target, a current-system readout, and pods that can always warp.
- Added clickable edge markers to target-lock the station, gate, planet, or contact they point at.
- Added Ctrl + right-click autopilot to your locked target.
- Added the current system name above the radar.
- Fixed escape pods being unable to warp, which could strand you in deep space.
Optional Save password on the login screen, stored encrypted via Windows.
- Added a Save password checkbox on the login screen that fills your password in next time.
- Stored it encrypted via Windows built-in protection, never in plain text.
- Changed Save password to also remember your email; turning off Remember email clears it.
The Reach is safe PvE space; PvP only happens in the Void.
- Changed the Meridian Reach to PvE-only, so player shots, beams, and area effects pass harmlessly through other pilots.
- Kept player-vs-player combat to the Meridian Void.
- Left AI combat unchanged everywhere.
Each ship you own now has its own loadout and hold.
- Changed each owned ship to keep its own modules and cargo hold, so swapping ships no longer mixes up their gear.
- Kept your current ship carried over unchanged.
- Added a sensible default kit for a newly bought ship the first time you board it.
Recover your real ship, recharge free while docked, and see full item stats on hover.
- Fixed ship recovery dumping you into a bare powerless pod; you now get your real ship back intact.
- Changed docked ships to recharge shields and power for free at double rate, replacing the paid Repair tab with a Status tab.
- Added selling parts pulled off your ship, including stock gear.
- Changed stations, the map, and recovery to show real system names instead of sector numbers.
- Changed the wreck recovery fee to scale with the ship and cargo value.
- Added item tooltips with an icon and full stats on hover.
- Changed station error messages to plain language.
Enemy ships stop firing when you eject, and losing your pod drops you into a ghost.
- Changed enemy ships to stop shooting escape pods and break off the instant you eject.
- Changed pod death to drop you into an invulnerable ghost in place instead of teleporting you across the galaxy.
- Added a slow crawl to the ghost, so you limp to the nearest station to buy a new hull.
Your equipped loadout now reads as clean, framed item cards.
- Reworked the Refit (K) window slots into framed item cards matching your Inventory.
- Added a clear highlight on the picked slot, with unequip and star-up buttons beside each.
The game no longer crashes when your shields are knocked out.
- Fixed a crash when your shields hit zero, caused by the shield gauge drawing an empty bar at the killing blow.
Energy is now a resource you manage, and one hit no longer drains your reactor.
- Fixed a single hit dumping your entire capacitor into shield recharge.
- Changed shields to recharge at a steady rate for a small fraction of your power.
- Reduced flight and radar power costs.
- Retuned the starter Falcon reactor so sustained fire drains your reserve and easing off refills it.
- Changed enemy ships to run on the same power rules, so long fights wear down their guns too.
Jumping into a system you haven't visited yet no longer stutters.
- Fixed frame drops when warping into a system for the first time by building star and planet surfaces in the background.
Black holes are round now, and readouts show names instead of id numbers.
- Fixed black holes rendering as a dark square; they are now a round event horizon with a violet accretion halo.
- Changed the target panel to show pilot name and classification instead of a raw id.
- Changed trade and travel lists to show names and locations instead of id numbers.
A redesigned bottom console with a living shield gauge.
- Reworked the bottom of the screen into one styled console with chat and radar towers.
- Added an animated hex-grid shield gauge that pulses, ripples on hits, and shifts blue to red as it drains.
- Changed the energy bar to a flowing yellow gauge.
Hull is gone; your shields are your entire health bar now.
- Removed hull as a stat, making shields your entire health pool.
- Changed a hit through a downed shield to destroy the ship, so fights are faster and deadlier.
- Kept shields recharging between fights, with a station service that tops them off instantly.
Panel drop shadows are rounded and even now.
- Fixed window shadows showing a hard square; they now follow the rounded corners.
- Fixed the shadow cutting off at the top edge so it fades evenly all around.
Read what's new without leaving the game.
- Added a What’s New panel on the login screen.
- Added per-build patch notes to the update screen before you install.
Stars that burn, bigger background stars, and target cycling through celestial bodies.
- Added a live boiling star surface with an animated corona and flares.
- Enlarged background stars so faint ones no longer flicker as you fly past.
- Widened the zoom range in and out.
- Changed target cycling to step onto suns, planets, and moons, not just ships.
Death drops you into a pod right where you fell.
- Changed death to eject you into a pod right where you fell instead of respawning you elsewhere.
- Added a slower emergency pod for when no escape pod is fitted.
Your handling now comes from the parts you fit.
- Changed ship handling to derive from your equipped engine.
- Added cargo weight so a full hold slows you down.
- Changed an empty critical slot to drop to a safe emergency floor instead of leaving you dead in space.
Patches can land mid-session, no close-and-reopen.
- Added mid-session updates so a routine patch no longer means closing and reopening the game.
Smoothed out a couple of login-time stalls.
- Fixed a control freeze right after login.
- Fixed a hang on the second sign-in of a session.
Combat feels tighter and your shots line up with what you see.
- Improved overall combat feel.
- Fixed your own shots and warp range drifting out of sync with what you see.
Shield, name, and badge float over every ship.
- Added a shield bar, nametag, and faction or player badge floating over every visible ship.
Deeper, more varied nebula clouds.
- Reworked nebula clouds with deeper, more varied procedural detail.
Planets and stars now turn smoothly.
- Fixed planet and star shimmer; they now rotate smoothly with per-pixel rendering.