Changelog

What's new, newest first — 412 updates and counting.

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Navigation, targeting and pod escape fixes

Jun 4, 2026

Clickable edge markers, autopilot to your locked target, a current-system readout, and pods that can always warp.

  • Added clickable edge markers to target-lock the station, gate, planet, or contact they point at.
  • Added Ctrl + right-click autopilot to your locked target.
  • Added the current system name above the radar.
  • Fixed escape pods being unable to warp, which could strand you in deep space.

Save your password on the login screen

Jun 4, 2026

Optional Save password on the login screen, stored encrypted via Windows.

  • Added a Save password checkbox on the login screen that fills your password in next time.
  • Stored it encrypted via Windows built-in protection, never in plain text.
  • Changed Save password to also remember your email; turning off Remember email clears it.

PvP only happens in the Void

Jun 4, 2026

The Reach is safe PvE space; PvP only happens in the Void.

  • Changed the Meridian Reach to PvE-only, so player shots, beams, and area effects pass harmlessly through other pilots.
  • Kept player-vs-player combat to the Meridian Void.
  • Left AI combat unchanged everywhere.

Every ship keeps its own gear and cargo

Jun 4, 2026

Each ship you own now has its own loadout and hold.

  • Changed each owned ship to keep its own modules and cargo hold, so swapping ships no longer mixes up their gear.
  • Kept your current ship carried over unchanged.
  • Added a sensible default kit for a newly bought ship the first time you board it.

Ship recovery, free docked recharge, and item tooltips

Jun 4, 2026

Recover your real ship, recharge free while docked, and see full item stats on hover.

  • Fixed ship recovery dumping you into a bare powerless pod; you now get your real ship back intact.
  • Changed docked ships to recharge shields and power for free at double rate, replacing the paid Repair tab with a Status tab.
  • Added selling parts pulled off your ship, including stock gear.
  • Changed stations, the map, and recovery to show real system names instead of sector numbers.
  • Changed the wreck recovery fee to scale with the ship and cargo value.
  • Added item tooltips with an icon and full stats on hover.
  • Changed station error messages to plain language.

Pods are safe from enemies, and a new ghost form

Jun 4, 2026

Enemy ships stop firing when you eject, and losing your pod drops you into a ghost.

  • Changed enemy ships to stop shooting escape pods and break off the instant you eject.
  • Changed pod death to drop you into an invulnerable ghost in place instead of teleporting you across the galaxy.
  • Added a slow crawl to the ghost, so you limp to the nearest station to buy a new hull.

Refit window matches the inventory styling

Jun 4, 2026

Your equipped loadout now reads as clean, framed item cards.

  • Reworked the Refit (K) window slots into framed item cards matching your Inventory.
  • Added a clear highlight on the picked slot, with unequip and star-up buttons beside each.

Fixed a crash on death

Jun 4, 2026

The game no longer crashes when your shields are knocked out.

  • Fixed a crash when your shields hit zero, caused by the shield gauge drawing an empty bar at the killing blow.

Power finally matters

Jun 4, 2026

Energy is now a resource you manage, and one hit no longer drains your reactor.

  • Fixed a single hit dumping your entire capacitor into shield recharge.
  • Changed shields to recharge at a steady rate for a small fraction of your power.
  • Reduced flight and radar power costs.
  • Retuned the starter Falcon reactor so sustained fire drains your reserve and easing off refills it.
  • Changed enemy ships to run on the same power rules, so long fights wear down their guns too.

Smoother first warps

Jun 4, 2026

Jumping into a system you haven't visited yet no longer stutters.

  • Fixed frame drops when warping into a system for the first time by building star and planet surfaces in the background.

Round black holes, cleaner readouts

Jun 4, 2026

Black holes are round now, and readouts show names instead of id numbers.

  • Fixed black holes rendering as a dark square; they are now a round event horizon with a violet accretion halo.
  • Changed the target panel to show pilot name and classification instead of a raw id.
  • Changed trade and travel lists to show names and locations instead of id numbers.

New cockpit console

Jun 4, 2026

A redesigned bottom console with a living shield gauge.

  • Reworked the bottom of the screen into one styled console with chat and radar towers.
  • Added an animated hex-grid shield gauge that pulses, ripples on hits, and shifts blue to red as it drains.
  • Changed the energy bar to a flowing yellow gauge.

Shields are your whole ship

Jun 4, 2026

Hull is gone; your shields are your entire health bar now.

  • Removed hull as a stat, making shields your entire health pool.
  • Changed a hit through a downed shield to destroy the ship, so fights are faster and deadlier.
  • Kept shields recharging between fights, with a station service that tops them off instantly.

Softer window shadows

Jun 4, 2026

Panel drop shadows are rounded and even now.

  • Fixed window shadows showing a hard square; they now follow the rounded corners.
  • Fixed the shadow cutting off at the top edge so it fades evenly all around.

Patch notes, in-game

Jun 3, 2026

Read what's new without leaving the game.

  • Added a What’s New panel on the login screen.
  • Added per-build patch notes to the update screen before you install.

Burning suns & targeting polish

Jun 3, 2026

Stars that burn, bigger background stars, and target cycling through celestial bodies.

  • Added a live boiling star surface with an animated corona and flares.
  • Enlarged background stars so faint ones no longer flicker as you fly past.
  • Widened the zoom range in and out.
  • Changed target cycling to step onto suns, planets, and moons, not just ships.

Pod ejection on death

Jun 2, 2026

Death drops you into a pod right where you fell.

  • Changed death to eject you into a pod right where you fell instead of respawning you elsewhere.
  • Added a slower emergency pod for when no escape pod is fitted.

Component-driven ships

Jun 1, 2026

Your handling now comes from the parts you fit.

  • Changed ship handling to derive from your equipped engine.
  • Added cargo weight so a full hold slows you down.
  • Changed an empty critical slot to drop to a safe emergency floor instead of leaving you dead in space.

In-session updates

May 30, 2026

Patches can land mid-session, no close-and-reopen.

  • Added mid-session updates so a routine patch no longer means closing and reopening the game.

Fix: login hangs & freezes

May 28, 2026

Smoothed out a couple of login-time stalls.

  • Fixed a control freeze right after login.
  • Fixed a hang on the second sign-in of a session.

Community tools

May 26, 2026

A Discord bot and an in-game bug reporter.

  • Added a Discord bot with live server status, pilot lookups, and account linking.
  • Added an in-game bug reporter that files a real support ticket.

Combat pass & desync fix

May 24, 2026

Combat feels tighter and your shots line up with what you see.

  • Improved overall combat feel.
  • Fixed your own shots and warp range drifting out of sync with what you see.

Ship overlays

May 22, 2026

Shield, name, and badge float over every ship.

  • Added a shield bar, nametag, and faction or player badge floating over every visible ship.

Richer nebulas

May 20, 2026

Deeper, more varied nebula clouds.

  • Reworked nebula clouds with deeper, more varied procedural detail.

Smooth planet rotation

May 18, 2026

Planets and stars now turn smoothly.

  • Fixed planet and star shimmer; they now rotate smoothly with per-pixel rendering.