Range tests read as gear certifications.
- Renamed the gear trials to certifications.
- Changed certification briefings to state the gear tiers a pass licenses.
- Changed the equip-blocked message to name the certification you need.
Swapped-out gear no longer sticks in your hold.
- Fixed a module swapped out of a slot getting stuck in your hold as an empty stack you could not drop, sell or move.
Seam runs end in loot instead of a pod.
- Changed Seam champions to be far tougher than their escorts without hitting much harder.
- Fixed Seam champions sometimes spawning weaker than the ships guarding them.
- Changed Seam rooms to hold fewer ships.
- Changed the Seam Heart to field a lighter guard.
- Changed shield recharge to refill faster between fights.
Seams field themed squads scaled to local threat.
- Changed Seams to scale with the host system’s threat instead of chain depth.
- Changed each Seam to field a single themed squad.
- Changed Seam champions to a measured step above their escorts.
- Changed enemy ships to fly gear a tier below their hull.
- Changed shield recharge to scale with weapon damage at every tier.
- Added crews for seven hulls that nothing flew before.
Seam rooms notice you; killed ships stop dead.
- Fixed Seam-Changed sometimes not spotting a pilot who warped into their stage.
- Changed Seam-Changed and seam champions to carry scanners that match their aggression.
- Changed a destroyed ship to stop dead instead of drifting on from the kill.
See who deposited and withdrew guild credits.
- Added a guild treasury ledger showing who deposited and who withdrew, with a running balance.
- Added a two-click confirm to leaving a guild.
Guilds get a public About Us and website pages.
- Added a public “About Us” blurb for guilds, set by the leader.
- Added public guild profile pages on the website with roster, holdings, and standings.
- Changed guild names on the leaderboards to link to their guild page.
- Changed the guild MOTD to be private to members.
See the XP to your next pilot rank.
- Added a “next rank” line under Pilot Rank showing the XP left to level up.
Objectives get real tick-boxes.
- Replaced the ”[ ]” text in objective lists with a drawn tick-box that checks off when a step is done.
- Changed chat channel tabs to light up the active tab instead of bracketing its label.
Seam bosses carry weaker weapons.
- Reduced seam boss firepower.
See enemies remaining in a Void seam.
- Added a top-left readout that shows enemies remaining while you’re in a Void seam.
- Changed the same readout to double as a world and zone boss indicator.
- Fixed ship nametags floating over the hull so they now sit above the ship at any zoom.
Off-screen sealed seams now show in red.
- Changed the off-screen edge marker for a sealed seam gate to red.
Seam bosses no longer one-shot geared pilots.
- Capped seam boss power so shallow and mid seam champions no longer one-shot appropriately-geared pilots.
Filter Tab to lock only enemies, rocks, or gates.
- Added a target filter to cycle Tab between enemies, ships, stations, gates, asteroids, wrecks, and planets.
- Added a clickable filter readout to the target-lock panel.
- Added a Dynamic and Rigid targeting toggle in Settings.
Hunt mission enemies where they roam.
- Changed storyline and contract fights to send you hunting enemies out in the world.
- Changed those objectives to mark the nearest contested space holding the target.
Mining hits the rock you aim at.
- Fixed mining lasers hitting nothing and rocks that would not break.
- Changed weapon targeting so your locked target stays the priority.
- Added click-to-lock for asteroids.
- Added auto-advance to the next rock when one is mined out.
- Added damage numbers while mining.
- Fixed a wreck scan and salvage objective that could get stuck.
- Renamed the “Burrow Station” system to “Burrow”.
Clear objectives, working quest markers, station turn-ins.
- Reworked every objective line to state exactly what to do and where.
- Added an always-on description line under each journal objective.
- Added an Advanced helper toggle with step-by-step hints per objective.
- Fixed scan-the-wreckage quests marking every wreck while only one counted.
- Fixed quest markers to point at the exact mission target for wrecks, contacts, and set-piece enemies.
- Changed all quests to turn in docked at a station.
- Added any-station turn-ins for quests without a named station.
- Changed turn-ins to happen on the station Contracts board instead of the journal.
Energy bar now refills smoothly instead of snapping.
- Fixed the energy bar refilling too slowly and snapping to its real level when firing.
Corrupted seam ships glow with living void veins.
- Added a living void-corruption overlay to seam-touched enemy ships.
Consistent gear names and cleaner enemy ships.
- Changed weapon mod and blueprint tier names to consistent Roman numerals.
- Removed the “Frame” suffix from enemy ship names.
- Changed the weapon mods shop to list each tier as its own row.
- Removed the placeholder colour tints and bars from enemy ships and the target lock.
Combat ranges cut roughly in half.
- Reduced weapon and combat-device ranges by about half.
- Changed enemy ships to hold range based on their own weapons.
Salvaging wrecks no longer yields unusable items.
- Fixed wrecks sometimes dropping an unusable placeholder item when salvaged.
Shipyards sell hulls again.
- Fixed most stations no longer selling ships from their shipyard.
Five more ship hulls get painted art.
- Added painted art for 5 more ship hulls.
- Refreshed art on several previously-painted hulls.