Changelog

What's new, newest first — 412 updates and counting.

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Mail timestamps

Jul 26, 2026

See when mail was sent.

  • Added a sent time to every mail message.
  • Fixed mail with unclaimed credits attached being deleted by the 30-day cleanup.
  • Fixed a large inbox failing to load.

Changed: gear trials are now certifications

Jul 25, 2026

Range tests read as gear certifications.

  • Renamed the gear trials to certifications.
  • Changed certification briefings to state the gear tiers a pass licenses.
  • Changed the equip-blocked message to name the certification you need.

Fix: stuck inventory stacks

Jul 24, 2026

Swapped-out gear no longer sticks in your hold.

  • Fixed a module swapped out of a slot getting stuck in your hold as an empty stack you could not drop, sell or move.

Changed: seams are clearable

Jul 22, 2026

Seam runs end in loot instead of a pod.

  • Changed Seam champions to be far tougher than their escorts without hitting much harder.
  • Fixed Seam champions sometimes spawning weaker than the ships guarding them.
  • Changed Seam rooms to hold fewer ships.
  • Changed the Seam Heart to field a lighter guard.
  • Changed shield recharge to refill faster between fights.

Changed: seam squads and combat balance

Jul 22, 2026

Seams field themed squads scaled to local threat.

  • Changed Seams to scale with the host system’s threat instead of chain depth.
  • Changed each Seam to field a single themed squad.
  • Changed Seam champions to a measured step above their escorts.
  • Changed enemy ships to fly gear a tier below their hull.
  • Changed shield recharge to scale with weapon damage at every tier.
  • Added crews for seven hulls that nothing flew before.

Fix: seam enemies and death stops

Jul 22, 2026

Seam rooms notice you; killed ships stop dead.

  • Fixed Seam-Changed sometimes not spotting a pilot who warped into their stage.
  • Changed Seam-Changed and seam champions to carry scanners that match their aggression.
  • Changed a destroyed ship to stop dead instead of drifting on from the kill.

Guild treasury ledger

Jul 19, 2026

See who deposited and withdrew guild credits.

  • Added a guild treasury ledger showing who deposited and who withdrew, with a running balance.
  • Added a two-click confirm to leaving a guild.

Guild About Us + guild pages

Jul 19, 2026

Guilds get a public About Us and website pages.

  • Added a public “About Us” blurb for guilds, set by the leader.
  • Added public guild profile pages on the website with roster, holdings, and standings.
  • Changed guild names on the leaderboards to link to their guild page.
  • Changed the guild MOTD to be private to members.

Pilot rank next-rank hint

Jul 19, 2026

See the XP to your next pilot rank.

  • Added a “next rank” line under Pilot Rank showing the XP left to level up.

Objective tick-boxes

Jul 19, 2026

Objectives get real tick-boxes.

  • Replaced the ”[ ]” text in objective lists with a drawn tick-box that checks off when a step is done.
  • Changed chat channel tabs to light up the active tab instead of bracketing its label.

Nerf: seam bosses

Jul 19, 2026

Seam bosses carry weaker weapons.

  • Reduced seam boss firepower.

Added active-event readout

Jul 19, 2026

See enemies remaining in a Void seam.

  • Added a top-left readout that shows enemies remaining while you’re in a Void seam.
  • Changed the same readout to double as a world and zone boss indicator.
  • Fixed ship nametags floating over the hull so they now sit above the ship at any zoom.

Changed: sealed seam markers

Jul 19, 2026

Off-screen sealed seams now show in red.

  • Changed the off-screen edge marker for a sealed seam gate to red.

Fix: seam bosses hit too hard

Jul 19, 2026

Seam bosses no longer one-shot geared pilots.

  • Capped seam boss power so shallow and mid seam champions no longer one-shot appropriately-geared pilots.

Added target filters

Jul 19, 2026

Filter Tab to lock only enemies, rocks, or gates.

  • Added a target filter to cycle Tab between enemies, ships, stations, gates, asteroids, wrecks, and planets.
  • Added a clickable filter readout to the target-lock panel.
  • Added a Dynamic and Rigid targeting toggle in Settings.

Hunt mission enemies where they roam

Jul 18, 2026

Hunt mission enemies where they roam.

  • Changed storyline and contract fights to send you hunting enemies out in the world.
  • Changed those objectives to mark the nearest contested space holding the target.

Fix: mining and weapon targeting

Jul 18, 2026

Mining hits the rock you aim at.

  • Fixed mining lasers hitting nothing and rocks that would not break.
  • Changed weapon targeting so your locked target stays the priority.
  • Added click-to-lock for asteroids.
  • Added auto-advance to the next rock when one is mined out.
  • Added damage numbers while mining.
  • Fixed a wreck scan and salvage objective that could get stuck.
  • Renamed the “Burrow Station” system to “Burrow”.

Quest overhaul

Jul 18, 2026

Clear objectives, working quest markers, station turn-ins.

  • Reworked every objective line to state exactly what to do and where.
  • Added an always-on description line under each journal objective.
  • Added an Advanced helper toggle with step-by-step hints per objective.
  • Fixed scan-the-wreckage quests marking every wreck while only one counted.
  • Fixed quest markers to point at the exact mission target for wrecks, contacts, and set-piece enemies.
  • Changed all quests to turn in docked at a station.
  • Added any-station turn-ins for quests without a named station.
  • Changed turn-ins to happen on the station Contracts board instead of the journal.

Fix: energy bar regen

Jul 18, 2026

Energy bar now refills smoothly instead of snapping.

  • Fixed the energy bar refilling too slowly and snapping to its real level when firing.

Void-touched seam ships

Jul 18, 2026

Corrupted seam ships glow with living void veins.

  • Added a living void-corruption overlay to seam-touched enemy ships.

Naming and interface cleanup

Jul 18, 2026

Consistent gear names and cleaner enemy ships.

  • Changed weapon mod and blueprint tier names to consistent Roman numerals.
  • Removed the “Frame” suffix from enemy ship names.
  • Changed the weapon mods shop to list each tier as its own row.
  • Removed the placeholder colour tints and bars from enemy ships and the target lock.

Change: shorter combat ranges

Jul 18, 2026

Combat ranges cut roughly in half.

  • Reduced weapon and combat-device ranges by about half.
  • Changed enemy ships to hold range based on their own weapons.

Fix: broken salvage loot

Jul 18, 2026

Salvaging wrecks no longer yields unusable items.

  • Fixed wrecks sometimes dropping an unusable placeholder item when salvaged.

Fix: buying ships at stations

Jul 18, 2026

Shipyards sell hulls again.

  • Fixed most stations no longer selling ships from their shipyard.

Five more painted ships

Jul 18, 2026

Five more ship hulls get painted art.

  • Added painted art for 5 more ship hulls.
  • Refreshed art on several previously-painted hulls.