Settings and menu tidy-ups.
- Changed the graphics settings to be shorter and clearer.
- Fixed a graphics settings hint overlapping a control.
- Added a loading state to character select.
- Changed pilot cards to a consistent, fixed size.
- Fixed the objective tracker taking clicks meant for a window on top of it.
The galaxy has a news wire now.
- Added a galactic News feed covering boss kills, surges, duels and sovereignty claims.
- Added dock rumors that leak real intel like zone boss lairs.
- Added ion storms that mask signatures and blind every scanner in the sector.
- Added scoopable black box flight recorders beside player wrecks.
- Changed wreck claims to be owner-only.
- Added a station Jobs tab with player bounties and supply contracts.
- Added faction bounties on pilots who stay Wanted.
- Reworked the flight HUD into a slim glass cluster with a backlit annunciator strip.
- Added a 1-5 tool hotbar to the HUD.
- Added a shield and energy ring around your ship.
Space visuals render reliably again.
- Fixed space visuals (nebulae, wormholes, stars, sun flares) sometimes failing to render.
- Changed launch updates to wait for a Download button instead of downloading right away.
- Fixed alt-tab appearing stuck after the game updates and relaunches in fullscreen.
Eight more ship hulls get painted art.
- Added painted art for 8 more ship hulls.
- Refreshed art on the previously-painted hulls.
Projectiles and lasers redrawn.
- Reworked all projectile visuals with dark outlines and hot cores.
- Reworked laser beams with layered glow and flowing pulses.
- Improved scoop tether visuals.
Tracking lasers hold their target.
- Fixed tracking lasers flickering on and off a moving target.
- Changed hit sparks to stay on the struck ship.
- Improved aim assist on mining and salvage beams.
Weapon fire sticks with your ship.
- Fixed flame jets and muzzle flashes being left behind by a moving ship.
- Changed projectiles to inherit the firing ship’s velocity.
- Reduced projectile speeds by about a third.
Weapon ranges compressed; fights happen up close.
- Reduced all weapon ranges to roughly half.
- Reduced projectile speeds.
- Changed point defense, drones, and base turrets to the new range scale.
- Added painted art for the Marauder frame.
The Falcon gets its own art.
- Added painted art for the Falcon frame.
Cleaner lighting on painted ships.
- Changed painted ship hulls to catch light and shadow more cleanly.
- Changed ship cockpits so only the glass canopy catches the light.
Real art for more of the fleet.
- Added painted art and lighting to 13 more ship hulls.
Tune hull lighting, or turn it off.
- Added a Hull lighting setting under Settings, Graphics.
- Added an Ultra hull lighting tier with sharper shadows.
- Changed Low to draw hulls flat, which helps most in crowded fights.
- Improved hull lighting performance.
Ships run with real navigation lights.
- Added blinking navigation lights to painted ship hulls.
- Changed nav lights to stay visible on distant ships.
- Changed cloaked ships to run their nav lights dark.
- Fixed the Gunship’s nose prongs being filled in instead of open.
Real ship art that catches the light.
- Added painted art for the Outlaw Raider and Gunship frames.
- Added sunlight and self-shadowing on painted ship hulls.
- Changed engine plumes to fire from every nozzle a hull has.
- Changed weapons to fire from a hull’s real gun barrels.
- Removed the placeholder color tint from hulls with painted art.
Sane pirate hoards, capped loot rarity, better story pay.
- Fixed NPCs hoarding multi-million credit fortunes that dropped on a single kill.
- Changed NPCs to bank excess wealth and carry a bounded lootable wallet.
- Changed world loot, salvage, and mining finds to cap at Rare quality.
- Changed Epic and Legendary gear to come only from bosses, missions, and blueprints.
- Changed storyline chapter credit rewards to pay roughly triple.
- Changed the scanner wallet readout to highlight rich targets sooner.
Hunt Void bosses, run contraband, work real trade routes.
- Added 12 hunt bosses with lairs, phases, and themed loot across the deep Void.
- Added seam layout and champion variety with new modifiers.
- Added blueprint drops to bosses, seams, wrecks, shops, and missions.
- Added smuggling with contraband, dock inspections, and black-market fencing.
- Added regional trade routes with station imports and exports.
- Added a unique perk to each banking union.
- Added consensual duels in the Void.
- Added a Wanted status that turns faction patrols and docks against you.
- Added wing contracts, trial titles, monthly race seasons, and earned cosmetics.
- Added in-game leaderboards for races, bosses, and PvP.
- Changed contract boards to Meridian Cross and the faction capitals.
- Changed every dormant skill tree track to grant real bonuses.
- Changed player bases to dock tighter and allow building near suns.
- Changed the galaxy map to show player bases as gold pips.
- Improved bandwidth use and load hitches again.
Reconnecting after a crash no longer freezes your ship.
- Fixed your ship being frozen and unable to move after reconnecting from a crash or force-close.
Plant a base closer to stations.
- Reduced how far a base must sit from stations and other bases.
The Deploy button now says why a base won't drop.
- Fixed base and HQ deploys failing silently, so rejected deploys now say why in chat.
New pilots start with the Reach's core charted.
- Fixed the galaxy map starting blank for new pilots.
- Added names for systems just past your explored space.
Claim solar systems for your guild and defend them.
- Added deployable guild HQ stations that claim their solar system.
- Added claiming of systems bordering your guild’s territory.
- Added exclusive mining and resources inside your guild’s territory.
- Added protection for claimed systems until a rival declares war.
- Added guild wars and siege camps for taking rival territory.
- Added guild-coloured territory on the galaxy map.
Radar blips track smoothly instead of whipping mid-range.
- Fixed edge-lock radar contacts lurching across the dish instead of tracking their true distance.
Find and join guilds from inside the game.
- Added an Available Guilds browser to find and join guilds in-game.
- Added a guild join policy officers can set to Open, Approval, or Closed.
- Added an applications inbox where officers accept or deny applicants.