Changelog

What's new, newest first — 412 updates and counting.

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Menu and interface fixes

Jul 18, 2026

Settings and menu tidy-ups.

  • Changed the graphics settings to be shorter and clearer.
  • Fixed a graphics settings hint overlapping a control.
  • Added a loading state to character select.
  • Changed pilot cards to a consistent, fixed size.
  • Fixed the objective tracker taking clicks meant for a window on top of it.

News wire, ion storms, black boxes, bounties, new HUD

Jul 18, 2026

The galaxy has a news wire now.

  • Added a galactic News feed covering boss kills, surges, duels and sovereignty claims.
  • Added dock rumors that leak real intel like zone boss lairs.
  • Added ion storms that mask signatures and blind every scanner in the sector.
  • Added scoopable black box flight recorders beside player wrecks.
  • Changed wreck claims to be owner-only.
  • Added a station Jobs tab with player bounties and supply contracts.
  • Added faction bounties on pilots who stay Wanted.
  • Reworked the flight HUD into a slim glass cluster with a backlit annunciator strip.
  • Added a 1-5 tool hotbar to the HUD.
  • Added a shield and energy ring around your ship.

Update and display fixes

Jul 17, 2026

Space visuals render reliably again.

  • Fixed space visuals (nebulae, wormholes, stars, sun flares) sometimes failing to render.
  • Changed launch updates to wait for a Download button instead of downloading right away.
  • Fixed alt-tab appearing stuck after the game updates and relaunches in fullscreen.

Eight more painted ships

Jul 17, 2026

Eight more ship hulls get painted art.

  • Added painted art for 8 more ship hulls.
  • Refreshed art on the previously-painted hulls.

Weapon visuals

Jul 16, 2026

Projectiles and lasers redrawn.

  • Reworked all projectile visuals with dark outlines and hot cores.
  • Reworked laser beams with layered glow and flowing pulses.
  • Improved scoop tether visuals.

Beam tracking

Jul 16, 2026

Tracking lasers hold their target.

  • Fixed tracking lasers flickering on and off a moving target.
  • Changed hit sparks to stay on the struck ship.
  • Improved aim assist on mining and salvage beams.

Weapon feel

Jul 16, 2026

Weapon fire sticks with your ship.

  • Fixed flame jets and muzzle flashes being left behind by a moving ship.
  • Changed projectiles to inherit the firing ship’s velocity.
  • Reduced projectile speeds by about a third.

Closer combat

Jul 16, 2026

Weapon ranges compressed; fights happen up close.

  • Reduced all weapon ranges to roughly half.
  • Reduced projectile speeds.
  • Changed point defense, drones, and base turrets to the new range scale.
  • Added painted art for the Marauder frame.

Falcon painted

Jul 16, 2026

The Falcon gets its own art.

  • Added painted art for the Falcon frame.

Ship lighting patch

Jul 16, 2026

Cleaner lighting on painted ships.

  • Changed painted ship hulls to catch light and shadow more cleanly.
  • Changed ship cockpits so only the glass canopy catches the light.

More painted ships

Jul 15, 2026

Real art for more of the fleet.

  • Added painted art and lighting to 13 more ship hulls.

Stellar radiation

Jul 14, 2026

Stars burn you now.

  • Added stellar radiation damage: flying close to a star drains your shields.
  • Changed radiation to cut your scanner range.
  • Added a glare mask that hides ships flying close to a star.
  • Added a screen burn effect when a star’s radiation reaches you.
  • Changed contact nametags and the target reticle to flicker under radiation.
  • Added a Radiation screen burn setting under Settings, Graphics.

Hull lighting setting

Jul 14, 2026

Tune hull lighting, or turn it off.

  • Added a Hull lighting setting under Settings, Graphics.
  • Added an Ultra hull lighting tier with sharper shadows.
  • Changed Low to draw hulls flat, which helps most in crowded fights.
  • Improved hull lighting performance.

Blinking nav lights

Jul 14, 2026

Ships run with real navigation lights.

  • Added blinking navigation lights to painted ship hulls.
  • Changed nav lights to stay visible on distant ships.
  • Changed cloaked ships to run their nav lights dark.
  • Fixed the Gunship’s nose prongs being filled in instead of open.

Painted ship hulls, lit by the sun

Jul 14, 2026

Real ship art that catches the light.

  • Added painted art for the Outlaw Raider and Gunship frames.
  • Added sunlight and self-shadowing on painted ship hulls.
  • Changed engine plumes to fire from every nozzle a hull has.
  • Changed weapons to fire from a hull’s real gun barrels.
  • Removed the placeholder color tint from hulls with painted art.

Economy balance pass

Jul 12, 2026

Sane pirate hoards, capped loot rarity, better story pay.

  • Fixed NPCs hoarding multi-million credit fortunes that dropped on a single kill.
  • Changed NPCs to bank excess wealth and carry a bounded lootable wallet.
  • Changed world loot, salvage, and mining finds to cap at Rare quality.
  • Changed Epic and Legendary gear to come only from bosses, missions, and blueprints.
  • Changed storyline chapter credit rewards to pay roughly triple.
  • Changed the scanner wallet readout to highlight rich targets sooner.

Content mega-update

Jul 12, 2026

Hunt Void bosses, run contraband, work real trade routes.

  • Added 12 hunt bosses with lairs, phases, and themed loot across the deep Void.
  • Added seam layout and champion variety with new modifiers.
  • Added blueprint drops to bosses, seams, wrecks, shops, and missions.
  • Added smuggling with contraband, dock inspections, and black-market fencing.
  • Added regional trade routes with station imports and exports.
  • Added a unique perk to each banking union.
  • Added consensual duels in the Void.
  • Added a Wanted status that turns faction patrols and docks against you.
  • Added wing contracts, trial titles, monthly race seasons, and earned cosmetics.
  • Added in-game leaderboards for races, bosses, and PvP.
  • Changed contract boards to Meridian Cross and the faction capitals.
  • Changed every dormant skill tree track to grant real bonuses.
  • Changed player bases to dock tighter and allow building near suns.
  • Changed the galaxy map to show player bases as gold pips.
  • Improved bandwidth use and load hitches again.

Performance and stability pass

Jul 11, 2026

Smoother busy systems, fewer crashes, less bandwidth.

  • Fixed ships and stations flickering or vanishing in crowded asteroid-belt systems.
  • Reduced bandwidth use heavily in busy systems.
  • Fixed a server stall when area weapons landed a killing blow.
  • Fixed a startup crash loop after changing monitors.
  • Fixed UI faults closing the whole game.
  • Fixed one missing sound muting all audio for the session.
  • Improved frame rate on low-end PCs.
  • Fixed frame stutter while traveling with a distant objective tracked.

Fix: frozen ship after a crash

Jul 10, 2026

Reconnecting after a crash no longer freezes your ship.

  • Fixed your ship being frozen and unable to move after reconnecting from a crash or force-close.

Fix: silent base deploy

Jul 10, 2026

The Deploy button now says why a base won't drop.

  • Fixed base and HQ deploys failing silently, so rejected deploys now say why in chat.

Galaxy map: charted start, nearby names

Jul 10, 2026

New pilots start with the Reach's core charted.

  • Fixed the galaxy map starting blank for new pilots.
  • Added names for systems just past your explored space.

Guilds now hold territory

Jul 10, 2026

Claim solar systems for your guild and defend them.

  • Added deployable guild HQ stations that claim their solar system.
  • Added claiming of systems bordering your guild’s territory.
  • Added exclusive mining and resources inside your guild’s territory.
  • Added protection for claimed systems until a rival declares war.
  • Added guild wars and siege camps for taking rival territory.
  • Added guild-coloured territory on the galaxy map.

Fix: radar contacts lurching

Jul 9, 2026

Radar blips track smoothly instead of whipping mid-range.

  • Fixed edge-lock radar contacts lurching across the dish instead of tracking their true distance.

Guild recruitment

Jul 9, 2026

Find and join guilds from inside the game.

  • Added an Available Guilds browser to find and join guilds in-game.
  • Added a guild join policy officers can set to Open, Approval, or Closed.
  • Added an applications inbox where officers accept or deny applicants.