Added base districts and residents
Grow a settlement on your base.
- Added districts to player bases with a new console tab to manage them.
- Added Habitat districts that grow residents over time.
- Added district staffing bonuses for crew training and factory speed.
- Added a Provisions commodity that bases consume as upkeep.
- Added a resident tax dial that trades population growth for income.
- Changed unsupplied bases to slowly lose residents and crew until restocked.