Changelog

What's new, newest first — 412 updates and counting.

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Gates point the way they should

Jun 12, 2026

In-system gates now line up with the galaxy map.

  • Changed system gates to sit in the direction their destination lies on the galaxy map.

Snappier warp, sharper sensors

Jun 12, 2026

Faster jumps and a clickable, zoomable radar.

  • Reduced warp jump time to half a second.
  • Added click-to-target for contacts on the radar.
  • Added mouse-wheel zoom to the radar.
  • Enabled galaxy map panning at full zoom-out.
  • Added a “Center on me” button to the galaxy map.

Five kinds of sky

Jun 12, 2026

Nebulas now come in five distinct visual styles.

  • Added four new nebula styles: milky banks, supernova bubble arcs, wind-eroded pillar columns, and dark extinction dust.
  • Improved gas ridge shading so star-lit faces blaze and shadowed faces go dark.
  • Added per-layer contrast normalisation so every system shows full dark voids and bright cores.
  • Changed hue drift to follow the filament structure within each cloud.
  • Fixed bright stars splitting in half into two colours.
  • Fixed gas lighting and filaments shearing along straight lines.
  • Fixed crease-like folds across the clouds.
  • Changed cloud and star patterns in every system.

Item tooltips get an Index

Jun 11, 2026

One number tells you if gear is better.

  • Added an Index to item tooltips, a single strength rating per gear type.
  • Added a simplified Standard tooltip mode, switchable in Settings.
  • Moved DPS above raw damage in weapon tooltips.

Added ship power levels

Jun 11, 2026

See how dangerous a target is at a glance.

  • Added a power level to every ship, shown on its nametag and in the target lock.
  • Added a shield readout to the target lock.
  • Added a live rotating view of the targeted ship to the target lock.

Fix: shield resets on dock

Jun 11, 2026

Docking stops flickering your shield to an old value.

  • Fixed the shield bar snapping back to an old low value on every dock and undock.

First enemies hit a lot softer

Jun 11, 2026

The first scout enemies are much weaker now.

  • Reduced Drifter Scout firepower and shields.
  • Added worn variants of the lowest-tier gear.

Combat pacing: bigger shields, weaker first foes, more gear

Jun 11, 2026

Combat is slower and far less deadly.

  • Added a new Tier 0 gear bracket below Tier 1.
  • Added about 50% more equipment, mostly cheap low-grade variants.
  • Increased shield strength across all ships.
  • Made ships take longer to destroy in combat.
  • Weakened the first Drifter Scout enemies you meet.

Fix: defensive plating now boosts shields

Jun 11, 2026

Defensive plating finally helps your shields.

  • Changed Armor Plating, Reactive Plating, and the Nanite Repair Web to boost your shields instead of nothing.
  • Changed mini-boss enemies to gain their toughness from stronger gear instead of inflated health.

Hangars at every station and ship scrapping

Jun 11, 2026

Manage your fleet at any station.

  • Added a Hangar tab to every station.
  • Added Meridian Cross, an independent hub that sells ships.
  • Made all faction HQ stations sell ships.
  • Added ship scrapping for a credit refund.
  • Required an empty hold and stripped gear before scrapping a ship.
  • Changed Recovery timers to count down live.
  • Removed the manual Recovery refresh button.
  • Fixed draggable windows shrinking sluggishly when narrowed from the side.

Holding the line

Jun 11, 2026

Massive battles no longer overwhelm your screen feed.

  • Reworked busy sectors to prioritize nearby ships and hostiles instead of cutting everything past a fixed count.
  • Raised the scanner contact ceiling from 75 to 192.
  • Fixed destroyed or departed ships lingering on screen in crowded sectors.

Cursor options and graphics presets

Jun 11, 2026

Smoother clicking and tunable graphics.

  • Added a software cursor option for reliable clicking on slow machines.
  • Reworked the Low, Medium, High and Ultra graphics presets.
  • Added more graphics customization options with a new Custom mode.
  • Fixed ship art rendering mirrored in space.

Blank universe fixed

Jun 11, 2026

No more empty space on login.

  • Fixed logins into busy systems showing an empty universe until you relogged.
  • Fixed busy systems silently freezing ship updates for everyone online.
  • Changed crowded space to show the nearest ships first.

Real ships, real hunts

Jun 11, 2026

Enemies fly their own hulls now.

  • Gave enemies their own ship hulls instead of one shared frame.
  • Sent heavier enemy hulls into more dangerous systems.
  • Made hunt targets restock in the world as you clear them.
  • Gave every ship hull its own art slot.

One of a kind

Jun 11, 2026

No two pilots out there share a name.

  • Made every living NPC pilot’s name unique across the galaxy.

Some pilots have names

Jun 11, 2026

A few pilots out there have names you might know.

  • Added rare one-of-a-kind named pilots who turn up in the living population.
  • Made those named pilots carry a fatter bounty than ordinary spawns.

This is fine

Jun 11, 2026

A station on the edge of Sol is on fire.

  • Added Tranquility Station, a permanently-burning derelict on the rim of Sol.
  • Added ambient fire and smoke effects that stations and ships can carry.

The banks, on the record

Jun 11, 2026

Credit unions weave into the campaign.

  • Changed some Federation and Mercenary storyline scenes to reference the banks.

Side quests get a story

Jun 11, 2026

Side jobs now tell you what's going on.

  • Added motivation and context to every side-quest description.
  • Reworked a dozen-plus side quests into multi-step jobs with briefing and payoff dialogue.

More Trader endings

Jun 10, 2026

The Trader arc branches to many more endings.

  • Expanded the Trader arc with many more branching endings.
  • Added hidden endings for certain choices.

Fuller story branches

Jun 10, 2026

The mid-story branches now play as full scenes.

  • Reworked the Federation and Mercenary mid-story branches into fuller scenes.
  • Fixed trader combat missions that could not be completed.

More Trader dialogue

Jun 10, 2026

The newest Trader paths now have full dialogue.

  • Added dialogue across the newest Trader storylines, including the main ending.

Trader arc reworked

Jun 10, 2026

More to do, fewer markers, every ending live.

  • Reworked the Trader arc to cut fly-to-a-marker busywork.
  • Added scan, mining, and light-combat objectives across the arc.
  • Added escort runs with a friendly Guild wing.
  • Finished the Trader storyline, with each ending tied to your choices.

Your choices now decide the Federation and Mercenary endings

Jun 10, 2026

Both faction arcs reach all their endings.

  • Reworked both faction arcs to reach all of their endings.
  • Added the late-arc choices that decide which ending you get.
  • Fixed earlier arc choices not carrying through to the finale.
  • Added rare hidden endings for specific choice paths.