In-system gates now line up with the galaxy map.
- Changed system gates to sit in the direction their destination lies on the galaxy map.
Faster jumps and a clickable, zoomable radar.
- Reduced warp jump time to half a second.
- Added click-to-target for contacts on the radar.
- Added mouse-wheel zoom to the radar.
- Enabled galaxy map panning at full zoom-out.
- Added a “Center on me” button to the galaxy map.
Nebulas now come in five distinct visual styles.
- Added four new nebula styles: milky banks, supernova bubble arcs, wind-eroded pillar columns, and dark extinction dust.
- Improved gas ridge shading so star-lit faces blaze and shadowed faces go dark.
- Added per-layer contrast normalisation so every system shows full dark voids and bright cores.
- Changed hue drift to follow the filament structure within each cloud.
- Fixed bright stars splitting in half into two colours.
- Fixed gas lighting and filaments shearing along straight lines.
- Fixed crease-like folds across the clouds.
- Changed cloud and star patterns in every system.
One number tells you if gear is better.
- Added an Index to item tooltips, a single strength rating per gear type.
- Added a simplified Standard tooltip mode, switchable in Settings.
- Moved DPS above raw damage in weapon tooltips.
See how dangerous a target is at a glance.
- Added a power level to every ship, shown on its nametag and in the target lock.
- Added a shield readout to the target lock.
- Added a live rotating view of the targeted ship to the target lock.
Docking stops flickering your shield to an old value.
- Fixed the shield bar snapping back to an old low value on every dock and undock.
The first scout enemies are much weaker now.
- Reduced Drifter Scout firepower and shields.
- Added worn variants of the lowest-tier gear.
Combat is slower and far less deadly.
- Added a new Tier 0 gear bracket below Tier 1.
- Added about 50% more equipment, mostly cheap low-grade variants.
- Increased shield strength across all ships.
- Made ships take longer to destroy in combat.
- Weakened the first Drifter Scout enemies you meet.
Defensive plating finally helps your shields.
- Changed Armor Plating, Reactive Plating, and the Nanite Repair Web to boost your shields instead of nothing.
- Changed mini-boss enemies to gain their toughness from stronger gear instead of inflated health.
Manage your fleet at any station.
- Added a Hangar tab to every station.
- Added Meridian Cross, an independent hub that sells ships.
- Made all faction HQ stations sell ships.
- Added ship scrapping for a credit refund.
- Required an empty hold and stripped gear before scrapping a ship.
- Changed Recovery timers to count down live.
- Removed the manual Recovery refresh button.
- Fixed draggable windows shrinking sluggishly when narrowed from the side.
Massive battles no longer overwhelm your screen feed.
- Reworked busy sectors to prioritize nearby ships and hostiles instead of cutting everything past a fixed count.
- Raised the scanner contact ceiling from 75 to 192.
- Fixed destroyed or departed ships lingering on screen in crowded sectors.
Smoother clicking and tunable graphics.
- Added a software cursor option for reliable clicking on slow machines.
- Reworked the Low, Medium, High and Ultra graphics presets.
- Added more graphics customization options with a new Custom mode.
- Fixed ship art rendering mirrored in space.
No more empty space on login.
- Fixed logins into busy systems showing an empty universe until you relogged.
- Fixed busy systems silently freezing ship updates for everyone online.
- Changed crowded space to show the nearest ships first.
Enemies fly their own hulls now.
- Gave enemies their own ship hulls instead of one shared frame.
- Sent heavier enemy hulls into more dangerous systems.
- Made hunt targets restock in the world as you clear them.
- Gave every ship hull its own art slot.
No two pilots out there share a name.
- Made every living NPC pilot’s name unique across the galaxy.
A few pilots out there have names you might know.
- Added rare one-of-a-kind named pilots who turn up in the living population.
- Made those named pilots carry a fatter bounty than ordinary spawns.
A station on the edge of Sol is on fire.
- Added Tranquility Station, a permanently-burning derelict on the rim of Sol.
- Added ambient fire and smoke effects that stations and ships can carry.
Credit unions weave into the campaign.
- Changed some Federation and Mercenary storyline scenes to reference the banks.
Side jobs now tell you what's going on.
- Added motivation and context to every side-quest description.
- Reworked a dozen-plus side quests into multi-step jobs with briefing and payoff dialogue.
The Trader arc branches to many more endings.
- Expanded the Trader arc with many more branching endings.
- Added hidden endings for certain choices.
The mid-story branches now play as full scenes.
- Reworked the Federation and Mercenary mid-story branches into fuller scenes.
- Fixed trader combat missions that could not be completed.
The newest Trader paths now have full dialogue.
- Added dialogue across the newest Trader storylines, including the main ending.
More to do, fewer markers, every ending live.
- Reworked the Trader arc to cut fly-to-a-marker busywork.
- Added scan, mining, and light-combat objectives across the arc.
- Added escort runs with a friendly Guild wing.
- Finished the Trader storyline, with each ending tied to your choices.
Both faction arcs reach all their endings.
- Reworked both faction arcs to reach all of their endings.
- Added the late-arc choices that decide which ending you get.
- Fixed earlier arc choices not carrying through to the finale.
- Added rare hidden endings for specific choice paths.