Story quests now require a physical dock.
- Reworked the faction arcs into chapter-by-chapter quest chains instead of one invisible background quest.
- Added explicit pickup and turn-in docks to every story quest.
- Added a permanent tracker entry pointing to the next quest pickup when no story quest is active.
- Fixed cross-quest choices carrying forward into later quests in the chain.
The three credit unions found their voices.
- Reworked the three bank descriptions to read in each bank’s own voice.
- Added bank mentions to story dialogue in several arcs.
Your hangar, your names.
- Added ship renaming to the hangar: right-click a parked ship and pick Rename.
- Changed ship names to persist across sessions and ship swaps.
Hover anything, know everything.
- Added stat tooltips to every item list in the game.
- Added instant gear comparison against your fitted gear on hover.
- Added stat tooltips to item links in chat.
- Added right-click menus across all station services.
- Added right-click buy and unlist menus to player base shops.
- Added right-click menus to your fitted gear in Refit.
- Added hull tooltips to the shipyard and hangar.
Wrecks now wait for you forever.
- Changed wrecked ships to stay at their death site until recovered.
- Fixed wrecks vanishing from space after roughly 30 minutes.
- Fixed wrecks vanishing from space after a server restart.
- Added tow desks to most outposts.
- Added towing to Pyx Exchange.
- Added a free tow to your faction capital for wrecks stranded by a galaxy reset.
Google sign-in now opens your browser by default.
- Changed Google sign-in to open a browser window by default.
- Changed the approve-by-code method to the secondary option in the gear menu.
A better-behaved updater and passwords for Google pilots.
- Fixed the game relaunching behind your other windows after an auto-update.
- Fixed the relaunched window registering clicks meant for other apps.
- Added an Account Password option to the in-game Escape menu.
- Added password sign-in for Google accounts once a password is set.
- Added the same set-password option to the website account page.
Open a storefront on your base.
- Added shop bays to player bases in three sizes: Trade Kiosk, Market Hall, and Exchange Complex.
- Added a public storefront: price goods out of base storage for any docked pilot to buy.
- Added shop earnings that collect at your base console.
- Changed AI traders to buy commodities from base shops priced below galactic value.
- Changed storage bays to hold roughly double.
- Fixed a second player base showing the first base’s shop shelf.
- Fixed the Bank tab showing stale balances when docked with it open.
- Changed the station travel list to show real station names, not coordinates.
Banks arrive, and ship death spills part of your wallet.
- Added three credit unions with varying withdrawal fees: Hollow Vault Combine, Astra Mutual, and Meridian Reserve, none tied to a faction.
- Added a Bank tab at stations; each station hosts at most one union, so your money is reachable only where it has a branch.
- Changed ship death to spill 10% of your on-ship wallet at the wreck, lootable like cargo. Banked credits never drop.
- Added wealth intel to ship scans: a deep scan reads how loaded a pilot is, an active ping sharpens it to a rough figure.
- Changed traders to buy gluts cheap, haul across systems, and sell where prices pay, moving real station stock and prices.
- Raised trader wealth caps so a long-haul trader can become a rich target.
Loot needs collectors, and wings get party-only contracts.
- Added Collectors, a utility item class for gathering loot; without one you must fly nearly on top of a container to scoop it.
- Added Magnetic Collector I/II and the Vortex Collector to station shops, each widening your collection ring and pulling containers toward your ship.
- Changed Collectors to also extend the ore pickup ring.
- Added wing contracts to station mission boards: convoy strikes accepted only with a party of 2+ (or 3+ for heavy convoys).
- Changed wing contracts to pay every signed party member in full.
- Changed convoy spawns to one per party, not one per member.
- Changed persistent pilots to carry full names like Trader Joss Wellington II or Gunhand Cora Thorne. When one dies, the name is gone for good.
Kill XP shared by damage, with party bonuses.
- Changed kill XP to be shared between everyone who damaged the target, split by damage dealt.
- Added a party XP bonus: +10% kill XP per party member in your system, up to +50%.
- Changed gear drops from ship kills to be much rarer; generic enemies mostly pay in credits and ore.
- Added a party drop bonus: each party member in your system raises the chance a kill drops gear.
- Changed kill missions to advance for every party member in the system when one of you scores the kill.
- Kept wreck salvage payouts unchanged.
- Changed tiny damage taps under 5% of the target to earn no XP.
Guilds and parties fully work, with chat history.
- Fixed party invites and guild invites doing nothing when accepted.
- Fixed chat, whispers and party/guild updates going silent after an automatic reconnect until you fully relogged.
- Fixed players staying “online” in friend lists forever after their connection timed out.
- Added chat history: logging in replays the last 15 messages from Global, Trade, Help and your guild, with their original timestamps.
- Added guild leadership transfer, plus promote, demote and kick buttons on the guild member list.
- Added a guild treasury: any member can deposit credits, the leader can withdraw.
- Added party loot rules: split credit drops evenly with party members in your system, or send them all to the leader.
- Added online/offline notices when someone on your friends list logs in or out.
- Added a mail nudge on login when you have unread messages.
- Changed mail so letters with unclaimed credits can’t be deleted before claiming them.
- Changed party rosters to keep showing real names for offline members, and the leader can now kick them.
- Changed friend lists to sort online pilots first.
- Changed system notices for guild events: joins, leaves, kicks, rank changes and treasury moves are announced to the guild.
Station shops stock gear again, varied per station.
- Fixed station shops showing no gear; weapons, shields, thrusters, generators and scanners are buyable again.
- Changed shops to stock per station, so each one carries a different selection of gear.
- Changed industrial shops to stock part of the base-building catalog, not every base core and part.
- Changed stations to fly the flag of the faction that owns their system; stations in unclaimed space are independent.
- Removed the gear shop from about 1 in 10 stations.
Sign in with Google from the login screen.
- Added in-game Google sign-in: the game shows a short code, you enter it at google.com/device, and you’re signed in on approval.
- Added a Copy button for the code.
- Added a gear button to switch between the in-game code and the browser window; it remembers your choice.
- Changed sign-in to fall back to the browser window automatically if the in-game code can’t start.
See every ship and base you own, and where each one is.
- Added a Possessions tab to the Character panel (C).
- Lists every ship you own and its status: active, docked, in space, or destroyed, with its system and station.
- Lists every base you own with its full vault contents, expandable per base.
- Added a Locate button that plots an autopilot course to any ship or base.
- Added an F5 hotkey that jumps to the Possessions tab (rebindable under Controls).
Your login credentials are now encrypted in transit.
- Changed sign-in to encrypt your credentials in transit, so your login token can’t be read off the wire.
- This is automatic; you don’t need to do anything.
Bigger ships are now bigger targets, and sign-in got some hardening.
- Changed ship hitboxes to scale with the hull, so larger ships are easier to hit and small craft harder.
- Tightened sign-in against abuse with per-source rate limiting.
- Locked down the Google sign-in redirect to trusted local addresses only.
No more getting stuck on the loading screen when you reconnect, plus sturdier networking.
- Fixed getting stuck on “waiting for first sector snapshot” when you log back in or reconnect after a server update, including when your ship was docked.
- Changed reconnect to restore your ship, cargo, credits, and HUD cleanly instead of a blank screen.
- Hardened the networking so a bad or corrupted packet can no longer drop your session or take down the server.
Docking shows the real station and system name.
- Fixed the docked station panel briefly showing a backend id instead of the station’s name.
- Fixed the station panel showing “Sector 0” instead of the system name.
Claimed-land territory map, one system panel.
- Redrew faction territory as a smooth claimed-land map; a faction’s systems fuse into one region and rival borders meet in between.
- Removed the duplicate system popup; selected-system details now show in one top-right panel.
- Added station info to the top-right system panel.
- Removed sector numbers from system names.
- Shortened the pod-mode banner on the map.
Each pilot now shows as a card with their ship's artwork.
- Character select now shows each pilot as a card with their ship’s artwork, name, and credits.
- Removed the account number from the character screen.
- Gave the sign-in screen its own Meridian Void header and tidied up the layout.
A speedometer, plus live shield and energy rates.
- Added a speedometer to the HUD, above the radar.
- Added live charge-rate readouts to the shield and energy bars.
Prettier map, glowing lanes, and base markers.
- Added base markers to the galaxy map: gold for your bases, violet for your guild’s.
- Added a selected-system readout in the map’s top-right corner.
- Reworked map systems into glossy tinted orbs.
- Added a soft glow to the warp lanes between systems.
Deploy a base, run offline factories, craft top-tier gear.
- Buy a Base Core at a Freeport, haul it out, and deploy it on a planet or in open space.
- A dozen base types, from factory foundries to cargo depots to fortified citadels.
- Fit reactors, storage, shields, turrets, hangars, factories, and fabricators.
- Factories keep producing while you’re logged off.
- Build high-tier blueprints NPC stations can’t make.
- Share storage with your guild and control who can dock, withdraw, or run your factories.