Changelog

What's new, newest first — 412 updates and counting.

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Storyline arcs reworked

Jun 29, 2026

Less go-fetch, more action in the storyline arcs.

  • Reduced go-talk and go-read steps across the three storyline arcs.
  • Changed each storyline arc to tour several stations instead of one hub.
  • Added five new dockable stations.
  • Changed Meridian Cross to an independent station.
  • Fixed objective text that could show a raw internal tag.

Fix: storyline document missions

Jun 29, 2026

Read-and-sign storyline missions no longer need salvage gear.

  • Fixed storyline read-and-sign missions that wrongly required salvage gear.
  • Added a basic mining laser and salvage cutter to the starting hub’s shop.

Fix: marker system names

Jun 29, 2026

Markers name the destination system, not a number.

  • Fixed route and quest markers showing a sector number or Unknown System instead of the destination’s name.

Fix: edge marker labels

Jun 29, 2026

Off-screen marker labels are readable again.

  • Fixed off-screen marker names getting cut off at the bottom edge of the screen.
  • Changed off-screen marker names to white with a black outline.

Fix: UI scale slider

Jun 29, 2026

UI scale snaps in steps and applies on release.

  • Changed the UI Scale slider to snap in 5% steps and apply on release instead of rescaling the interface live while you drag.

Enemies drop what they were flying

Jun 28, 2026

Kills drop the enemy's actual gear, rarely.

  • Changed kills to drop one or two of the modules the enemy was actually using, at a low chance.

Added stealth shields and engines

Jun 28, 2026

Fly dark with low-signature shields and drives.

  • Added stealth shield and engine families that trade some strength for a much lower signature.

Trials moved to private ranges

Jun 28, 2026

Run gear trials in your own private arena.

  • Changed gear trials to run in a private instance entered through a range portal.
  • Added a cloak certification that gates cloak and coating gear.
  • Reworked the scanner trials to require a scanner sensitive enough to hold faint contacts.

Fix: starter scanner detection

Jun 27, 2026

Your starter scanner spots ships again.

  • Fixed the starter scanner barely detecting other ships and nearby ore.

Added ship stealth and detection

Jun 27, 2026

Your gear decides who can see you on radar.

  • Added a radar signature that comes from your equipped gear.
  • Added cloak and coating gear that hide you from weaker scanners.
  • Added stronger scanners that hunt down stealthed ships.
  • Changed firing a weapon to blow your cover.
  • Added a cloak shimmer to ships near the edge of detection.

Reworked weapons to one active gun

Jun 27, 2026

Ships now fire one gun at a time.

  • Changed ships to fire one weapon at a time.
  • Added live weapon swapping on the R key.
  • Reduced weapon energy starvation.
  • Reworked weapon certifications into a ten-second break-the-target challenge.
  • Added a field requirement to every gear certification.
  • Reworked and expanded the shield lineup.
  • Rebalanced ship hulls.

Added revenge-kill forgiveness

Jun 26, 2026

Dying to a faction squares your grudge with it.

  • Added revenge-kill forgiveness, so a faction that kills you drops its grudge and stops hunting you.
  • Left your earned faction reputation untouched by it.

Fix: mercenary outlaw contracts

Jun 26, 2026

Mercenary contracts now target outlaws, not your guild.

  • Fixed mercenary contracts to send you after lawless outlaws instead of your own guild.
  • Added a hostile outlaw enemy holding the lawless frontier past Mercenary space.
  • Kept the Federation and Trader storylines unchanged.

Fix: exact danger level

Jun 25, 2026

Galaxy map danger now reads exact.

  • Fixed the galaxy map to show each system’s exact danger level.
  • Removed an estimate that could read one level too high until nearby space was charted.

Frontier danger ramp

Jun 25, 2026

Danger now ramps by distance from safe territory.

  • Changed danger to scale with how far you travel from safe territory.
  • Changed the first jumps past any faction border into a gentle, low-threat frontier.
  • Kept deep unclaimed space dangerous for committed expeditions.
  • Fixed frontier headquarters that sat surrounded by instant danger.

Ship classes

Jun 25, 2026

Distinct ship classes and a sharper frontier contract.

  • Added distinct ship classes with stats shaped to each role.
  • Changed enemies to fly a hull that fits their role.
  • Changed the early Mercenary contract to send you to a nearby frontier with rogue crews.
  • Fixed autopilot to bring you right up to your target.
  • Changed docking to require being close to the station.
  • Changed the radar direction arc to be smaller and sit closer to your ship.

Clearer objectives

Jun 25, 2026

Plain quest instructions and color-coded edge markers.

  • Added a plain instruction line to each quest objective in the tracker and journal.
  • Changed edge markers to show white for standard contacts.
  • Changed edge markers to show purple for your tracked quest.
  • Changed edge markers to show blue for your target lock.
  • Changed edge markers to show the real ship or object image when it is within scanner range.
  • Changed edge markers to show a default icon when the contact is out of scanner range.

Calmer territories

Jun 25, 2026

Passing through calm space no longer provokes locals.

  • Changed territorial enemies in calm, low-threat regions to stay neutral as you pass nearby.
  • Changed them to grow wary faster only in genuinely dangerous space.
  • Fixed an early Mercenary contract that pointed at an enemy that never appeared.

Enemies hold their ground

Jun 25, 2026

Target foes stay put in their home space.

  • Changed enemy factions to keep a steady presence in their home territory.
  • Changed kill objectives to send you where those enemies live.
  • Added a tracked-objective marker pointing the way to them.

Enemies close in to fight

Jun 25, 2026

Enemies fight at a readable range, plus a target marker.

  • Changed most enemies to close in and fight at a readable on-screen range.
  • Kept snipers and the toughest enemies at their longer standoff distance.
  • Added a color-coded edge marker pointing toward your current target lock.

Fix: objective enemies

Jun 25, 2026

Kill objectives keep enemies in reach.

  • Fixed hunt and defend objectives so enemies stay nearby to finish the fight.

New-pilot polish

Jun 25, 2026

Smoother, more forgiving first hour.

  • Fixed survey contacts so there is always one present to scan.
  • Changed the opening fight to refill a downed raider within seconds.
  • Reduced station repair costs by roughly half.
  • Raised the payout on the first couple of story missions.

Fix: opening raiders

Jun 25, 2026

The opening fight always has its two raiders.

  • Fixed the opening fight occasionally missing its two raiders.

Scans register reliably

Jun 25, 2026

Survey scans register reliably again.

  • Fixed a survey contact drifting just past scanner range.
  • Made the opening Mercenary fight winnable on starter gear.

Fix: Mercenary opening

Jun 25, 2026

The Mercenary storyline no longer dead-ends.

  • Fixed the opening Mercenary mission dead-ending when its raiders never appeared.