Changelog

What's new, newest first — 412 updates and counting.

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Crate visibility

Jul 2, 2026

Your mission crates only show for you.

  • Fixed other pilots’ mission crates appearing on your scanner as scoopable loot.

Mission crates are yours

Jul 2, 2026

Nobody can poach your objective crates.

  • Fixed mission-spawned recovery crates being scoopable by other pilots on the same beat.

Recovery grace

Jul 2, 2026

Beaten pilots get a head start.

  • Added a short grace after recovering a downed hull before story hostiles re-engage you.
  • Added a hold-full notice when a cargo container in scoop range cannot be collected.

Honest progression

Jul 2, 2026

Mission ore lives in the belt now.

  • Changed mining missions to stock their ore in the sector’s asteroid belt.
  • Added a belt-pointing objective beacon when no rock is on your scanner.
  • Fixed story kill scenes that could go quiet in the Federation and Mercenary arcs.
  • Fixed set-piece enemies following you into trial arenas and the tutorial pocket.
  • Changed story hostiles to hold pursuit while you run a gear trial or sit docked.
  • Added the T1 mining laser and salvage cutter to every authored port’s shop.
  • Changed the tutorial scoop lessons back to collecting 3 of 5 crates.

3D asteroids

Jul 1, 2026

Asteroids are now real 3D rocks that tumble.

  • Replaced asteroid sprites with live-generated 3D rocks that tumble in space.
  • Improved mining AI target search in dense asteroid fields.

Combat performance

Jul 1, 2026

Big fights cost the server far less.

  • Improved server performance during large fights in crowded sectors.

Radar scaling fixes

Jul 1, 2026

Radar holds up in crowded systems.

  • Fixed stations, gates and planets dropping off radar in very crowded sectors.
  • Fixed hostile players not reading as hostile on nametags during a fight.
  • Improved server performance with many ships in one system.

Performance pass

Jul 1, 2026

The game runs much better on low-end PCs.

  • Improved interface and nebula rendering performance.
  • Changed the Low and Medium graphics presets to also lower the render scale.
  • Fixed stutters during combat and in busy sectors.

Guild Veteran rank

Jul 1, 2026

New Veteran rank between Member and Officer.

  • Added a Veteran guild rank between Member and Officer.
  • Added a Veterans-and-up access preset for player bases.

Base cloaks and guild access

Jul 1, 2026

Cloak a base to hide it from radar.

  • Added base cloak fields that hide a base from scanners.
  • Added guild-access presets to the base settings tab.
  • Added more base types across every tier.

Base command and settings

Jul 1, 2026

Steer your base from a radar map.

  • Added a command radar to steer a free-floating base.
  • Added map markers your guildmates can see.
  • Added a base settings tab with rename and defense posture.
  • Added more base types across the tiers.

Base recovery and more modules

Jul 1, 2026

Rebuild a wrecked base by staying near it.

  • Added rebuilding a wrecked base by staying near it.
  • Added shield and capacitor conditioning base modules.
  • Added surface versions of the combat base types.

Base sieges and mobile bases

Jul 1, 2026

Siege rival bases in the Void.

  • Added Siege Camps to attack rival bases in the Void.
  • Added a per-system limit on how many bases fit.
  • Added a jump inhibitor that traps hostiles near a base.
  • Added capacitor modules so base turrets sustain fire.
  • Added recall so free-floating bases can move to you.

More base types and modules

Jul 1, 2026

New base families with fresh utility modules.

  • Added eight new player-base families.
  • Added a special utility slot to every base.
  • Added Sensor Array modules that extend base turret range.
  • Added a Repair Bay module that rebuilds base structure.

Player bases fight back

Jul 1, 2026

Bases now defend themselves in the Void.

  • Added base kits so bases deploy with working starter gear.
  • Added base defense turrets that auto-fire on nearby hostiles.
  • Added base shields, structure, and damage resistances.
  • Reworked base gear to hit much harder.
  • Enabled attacking and destroying bases in the Void.

Expanded the opening tutorial

Jul 1, 2026

A longer tutorial across a bigger starter zone.

  • Expanded the opening into a 10-quest tutorial.
  • Grew the starter zone from 4 systems to 8.
  • Added the Spur Relay trade station.

Fix: uncompletable trader cargo missions

Jun 30, 2026

Trader cargo-recovery missions are completable again.

  • Fixed trader storyline missions that asked you to recover scattered cargo but spawned none.

Added the Tier Up certification quest

Jun 30, 2026

Earn all five tier-1 gear certs, guided.

  • Added Tier Up I, a quest for earning all five tier-1 gear certifications.
  • Moved the weapon, shield, and sensor trials to their own dedicated systems.
  • Made some mid-game story combat tougher.

Added a salvage tax on looted credits

Jun 30, 2026

Looted credits now carry a small salvage tax.

  • Added a small salvage tax skimmed from every batch of looted credits.
  • Changed credit loot to count toward the Top Earners board.

Fix: two unbeatable story missions

Jun 30, 2026

Two story missions are now completable.

  • Fixed a Mercenary story mission whose module thief target could not be killed.
  • Fixed a Federation convoy-defense mission that could not be completed.
  • Toughened the friendly convoy freighters so a stray shot no longer destroys one.

Added profile standings and a Top Earners board

Jun 30, 2026

Your leaderboard ranks now show on your profile.

  • Added your live leaderboard standings to your player profile.
  • Replaced the wealth leaderboard with a Top Earners board for lifetime earnings.

Added career stats and live leaderboards

Jun 30, 2026

See how your pilot stacks up.

  • Added a career stats panel to your account page.
  • Made the leaderboards show live standings.
  • Split the kills leaderboard into separate NPC and PvP boards.
  • Started tracking missions completed, credits earned, damage dealt, and bosses killed.

A meatier opening fight

Jun 29, 2026

Early fights have a bit more bite.

  • Reworked the opening tutorial fight into a proper short engagement.
  • Made the weakest tier of gear a bit stronger.

Snappier story fights, kill-quest finder

Jun 29, 2026

Find where to hunt your kill-mission targets.

  • Fixed a Federation story fight that dragged on against an over-tough enemy.
  • Added a journal hint showing where to find a kill mission’s targets.