Kill objectives always have something to fight.
- Fixed kill objectives so there is always something to fight nearby.
- Fixed a Federation story defense that pointed at enemies that never appeared.
- Fixed a repeatable bounty that pointed at enemies that never appeared.
Story targets stay within scanner range.
- Fixed survey-scan contacts spawning out of scanner range.
- Fixed story-fight raiders spawning too far away to reach.
Hit enemies where they're weak.
- Added damage-type resistances and weaknesses.
- Rebalanced ships and gear.
- Added resolution and anti-aliasing options.
Opening enemies engage and clean up properly.
- Fixed cold-open raiders not attacking.
- Fixed early combat-trial enemies despawning.
- Fixed abandoned mission enemies lingering.
Early gear trials moved within easy reach.
- Moved the early weapon, scanner, and shield trials to the starter hub.
- Revealed Apex Raceway and the Boneyard on the galaxy map from the start.
Run repeatable races and post your best lap.
- Added Apex Raceway, a system with repeatable checkpoint races.
- Added race leaderboards that rank pilots’ best laps.
- Added per-pilot private race instances.
Fixed the intro scan target spawning out of range.
- Fixed the opening scan-the-contact step sometimes placing the target beyond scanner range.
Unlock gear tiers by passing trials.
- Changed gear tiers to unlock by passing per-slot trials.
- Added trial locations across two new systems.
Earn gear tiers by passing trials, not leveling.
- Changed higher gear tiers to unlock by passing skill trials instead of reaching a level.
- Added a separate skill trial for each gear slot.
More gear across named family lines.
- Added a larger gear catalog with named weapon, shield, and beam families.
The Wreckline Skiff is properly slow now.
- Reduced the Wreckline Skiff hull speed.
Story scan and survey contacts appear again.
- Fixed missing scan and survey contacts in Federation and Mercenary story missions.
- Fixed scan-target props drifting out of reach.
The opening tutorial fight is a reliable win now.
- Weakened the opening tutorial raiders into a frail, easy-to-hit skiff.
Self-repair a wrecked ship in the wild.
- Reworked death so a wrecked ship self-repairs and you re-enter it.
- Added towing a downed ship home to your HQ.
- Added that enemies can finish off a downed ship in the Void.
A new salvage system to pick clean.
- Added the Boneyard, an Independent salvage system with cheap gear.
- Made wreckage common and self-replenishing across systems.
A more forgiving early game.
- Made the opening raider fight winnable in a starter ship.
- Made space near faction capitals and Meridian Cross safer.
- Sped up the starter Falcon.
Windows hold still and long lists scroll.
- Fixed windows jumping and resizing when their content changed.
- Added scrolling to long lists in the trade and social windows.
Dragged windows keep their size.
- Fixed draggable windows auto-resizing while open.
Engines and weapons now make sound.
- Added engine sounds for your ship and other ships.
- Added weapon fire, impact, and beam sounds.
Ships and weapon shots both fly slower.
- Lowered top speed for all ships.
- Slowed all weapon projectiles.
The Inventory is now the Cargo Hold.
- Renamed the Inventory window to Cargo Hold.
See item stats while you shop.
- Added an Index and key stats to each item row in the station Trade screen.
- Added a Sell option to the inventory right-click menu while docked.
Nebulas hold together while you fly.
- Fixed nebulas breaking up at the edges while flying.