Changelog

What's new, newest first — 412 updates and counting.

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Enemies where you need them

Jun 25, 2026

Kill objectives always have something to fight.

  • Fixed kill objectives so there is always something to fight nearby.
  • Fixed a Federation story defense that pointed at enemies that never appeared.
  • Fixed a repeatable bounty that pointed at enemies that never appeared.

Objectives stay in reach

Jun 25, 2026

Story targets stay within scanner range.

  • Fixed survey-scan contacts spawning out of scanner range.
  • Fixed story-fight raiders spawning too far away to reach.

Opening fight

Jun 24, 2026

A tougher opening fight.

  • Strengthened the opening-fight raiders.
  • Fixed the opening fight for several pilots starting at once.

Damage types & rebalance

Jun 24, 2026

Hit enemies where they're weak.

  • Added damage-type resistances and weaknesses.
  • Rebalanced ships and gear.
  • Added resolution and anti-aliasing options.

Fixed early-mission enemies

Jun 24, 2026

Opening enemies engage and clean up properly.

  • Fixed cold-open raiders not attacking.
  • Fixed early combat-trial enemies despawning.
  • Fixed abandoned mission enemies lingering.

Early trials within reach

Jun 23, 2026

Early gear trials moved within easy reach.

  • Moved the early weapon, scanner, and shield trials to the starter hub.
  • Revealed Apex Raceway and the Boneyard on the galaxy map from the start.

Racing at Apex Raceway

Jun 23, 2026

Run repeatable races and post your best lap.

  • Added Apex Raceway, a system with repeatable checkpoint races.
  • Added race leaderboards that rank pilots’ best laps.
  • Added per-pilot private race instances.

Fix: opening scan step

Jun 23, 2026

Fixed the intro scan target spawning out of range.

  • Fixed the opening scan-the-contact step sometimes placing the target beyond scanner range.

Added gear-tier unlock trials

Jun 23, 2026

Unlock gear tiers by passing trials.

  • Changed gear tiers to unlock by passing per-slot trials.
  • Added trial locations across two new systems.

Gear tiers unlock through trials

Jun 23, 2026

Earn gear tiers by passing trials, not leveling.

  • Changed higher gear tiers to unlock by passing skill trials instead of reaching a level.
  • Added a separate skill trial for each gear slot.

Bigger gear catalog

Jun 23, 2026

More gear across named family lines.

  • Added a larger gear catalog with named weapon, shield, and beam families.

Fixed story scan targets

Jun 23, 2026

Story scan and survey contacts appear again.

  • Fixed missing scan and survey contacts in Federation and Mercenary story missions.
  • Fixed scan-target props drifting out of reach.

Fix: Opening Fight

Jun 22, 2026

The opening tutorial fight is a reliable win now.

  • Weakened the opening tutorial raiders into a frail, easy-to-hit skiff.

Down But Not Out

Jun 22, 2026

Self-repair a wrecked ship in the wild.

  • Reworked death so a wrecked ship self-repairs and you re-enter it.
  • Added towing a downed ship home to your HQ.
  • Added that enemies can finish off a downed ship in the Void.

The Boneyard

Jun 22, 2026

A new salvage system to pick clean.

  • Added the Boneyard, an Independent salvage system with cheap gear.
  • Made wreckage common and self-replenishing across systems.

Gentler early game

Jun 21, 2026

A more forgiving early game.

  • Made the opening raider fight winnable in a starter ship.
  • Made space near faction capitals and Meridian Cross safer.
  • Sped up the starter Falcon.

Steadier windows

Jun 21, 2026

Windows hold still and long lists scroll.

  • Fixed windows jumping and resizing when their content changed.
  • Added scrolling to long lists in the trade and social windows.

Added a button click sound

Jun 20, 2026

Every button press now clicks.

  • Added a click sound to UI buttons.
  • Fixed nearby ships going silent and invisible while docked.

Added sound effects

Jun 20, 2026

Engines and weapons now make sound.

  • Added engine sounds for your ship and other ships.
  • Added weapon fire, impact, and beam sounds.

Slower flight and shots

Jun 20, 2026

Ships and weapon shots both fly slower.

  • Lowered top speed for all ships.
  • Slowed all weapon projectiles.

Renamed to Cargo Hold

Jun 19, 2026

The Inventory is now the Cargo Hold.

  • Renamed the Inventory window to Cargo Hold.

Tidier station Trade

Jun 19, 2026

See item stats while you shop.

  • Added an Index and key stats to each item row in the station Trade screen.
  • Added a Sell option to the inventory right-click menu while docked.

Steadier nebulas

Jun 19, 2026

Nebulas hold together while you fly.

  • Fixed nebulas breaking up at the edges while flying.