Autopilot parks on the target, not short of it.
- Changed autopilot to settle right on top of a ship, planet, or station instead of stopping well short.
- Fixed enemy ships warping out from well short of a gate instead of on it.
Click a quest system to jump to the galaxy map.
- Added clickable system links in the quest journal that open the galaxy map ready to autopilot.
- Changed the quest Advanced helper to spell out the exact keys to press, step by step.
- Fixed a warp objective that read “Make jump” to read clearly.
- Fixed a “dock here” objective not counting when you arrived by station-to-station travel.
Maximize and jump-links un-minimize windows.
- Changed the maximize button to un-minimize a window first, instead of leaving it a minimized bar.
- Changed clicking a system link, invite, or prompt to un-minimize its window and bring it to the front.
Fixed a scan contact that wouldn't hold still.
- Fixed an unknown scan contact drifting and teleporting instead of holding still.
- Fixed the quest marker vanishing as soon as you got close to its target.
Fixed the radar losing landmarks near asteroid fields.
- Fixed the radar dropping the sun, planets, stations and gates when near a dense asteroid field.
- Added an asteroid-belt outline to the radar.
- Shrank asteroid blips so other contacts read through a dense belt.
- Changed the radar to scroll-zoom out to your scanner’s full range.
- Increased how many contacts the radar shows at once.
Switching ships keeps you docked.
- Changed ship switching to keep you docked instead of ejecting you into space.
- Fixed the hangar showing an outdated ship list after switching or re-docking.
- Fixed hangar errors showing raw codes instead of readable messages.
Reworked the console status lights.
- Added backlit status lights for decoupled flight, autopilot, and docking.
- Added next-stop and final-stop readouts to the autopilot light.
- Changed the console to group all status lights in one row above the shield bar.
- Added a scoop light that shows when you scoop and when loot comes in.
Fixed the game putting you in the wrong ship.
- Fixed swapping to an older ship in the hangar making it disappear.
- Fixed login putting you in your newest ship instead of the one you were flying.
Starter Falcon scoop slot caps at tier 1.
- Fixed the starter Falcon’s scoop slot accepting scoops above the hull’s tier.
Shorter scoop reach and mining beam aim-assist.
- Reduced scoop pickup range across all scoops.
- Added aim-assist tracking to mining and salvage lasers.
All loot drops in space; scoop it up.
- Changed all loot to drop in space as boxes your ship scoops up.
- Added distinct drop boxes per loot type: credits, ore, mods, cargo and equipment.
- Added a Scoop slot to every ship.
- Added scoop modules that trade pickup range, speed and batch size.
- Changed salvage pulls to break off the wreck as boxes.
- Changed boss bounties to drop as credit boxes at the kill.
- Added tether animations while loot reels in, styled by scoop type.
- Added an auto-scoop toggle with a hold-to-scoop key when off.
- Added AUTO and SCOOP lights to the console above the shield bar.
- Changed jettisoned cargo to wait a few seconds before you can re-scoop it.
- Reduced reel-in speed to a steady tractor pull.
Bigger, stranger solar systems worth mining.
- Added compact, sprawling, debris, barren and remnant system archetypes.
- Added ice giant, carbon, iron and chthonian planet types.
- Added ring systems around gas and ice giants.
- Reworked planet rendering with drifting cloud decks, atmosphere haze and night-side city lights.
- Changed moons to render rocky, icy or molten surfaces.
- Added dense asteroid belts of smaller, ore-tinted rocks.
- Added real deposit readouts when scanning planets and moons.
- Added a one-time survey bounty for scanning each planet and moon.
- Added mining planets and moons for their deposits.
A richer dash, with self-destruct on it.
- Reworked the console dash and instrument cluster.
- Added a guarded self-destruct switch to the console.
- Reworked the self-destruct countdown and pod confirm overlays.
- Fixed off-center titles on the self-destruct overlays.
A Log tab records what just happened.
- Added a Log tab to the chat box recording loot, system arrivals, docking, credits, missions, kills and level ups.
- Changed the chat tab strip to wrap instead of clipping tabs off the edge on narrow layouts.
- Changed the chat backlog to keep 800 lines.
Already docked now counts as docked.
- Fixed dock objectives requiring an undock and redock when you were already docked at the target station.
- Changed the Bulwark Station system name to Bulwark.
The Void Score ranks every pilot.
- Added the Void Score, a 0 to 1000 career score across five disciplines, as the main leaderboard.
- Added your Void Score and live rank to your account page and public profile.
- Reworked the account page around a pilot identity header.
- Fixed account career stats rendering as squashed run-on text.
- Fixed the single-stat leaderboard pages never loading their standings.
Story text points at the right stations.
- Fixed storyline and trial text naming a different station than the one objectives send you to.
Stuck story quests heal themselves.
- Fixed story missions stuck forever with a blank objective after a storyline update.
- Reworked the quest journal so the story text lives in the briefing.
- Changed the Advanced helper into a setting on the objectives header.
Certification field kills cut in half.
- Reduced the weapon certification field records to 8, 20 and 40 downed hostiles.
- Removed the maintained outlaw presence around the trial ranges.
Range outlaws tuned to findable duels.
- Changed the trial-range outlaws to five per range in a one-hop ring.
Range outlaws scatter instead of packing.
- Changed the trial-range outlaws to spread across a two-hop region instead of packing one system.
- Increased the range outlaw floor from six to eight.
The range outlaws stopped wandering off.
- Replaced the wandering range outlaws with prowlers that hold the trial range approaches.
The trial ranges have prey on their doorstep.
- Added a standing outlaw presence around each gear-trial range.
- Changed 3D asteroids to wrap the authored rock texture across their facets.
- Reduced asteroid size by half.
- Fixed rock and loot edge markers showing the raw source texture as an icon.
The journal can now explain every step.
- Added an Advanced helper toggle to the journal that explains each objective step by step.
- Fixed the Ironclad gate raider wandering away from its own scene.
- Changed beaten-pilot scenes to stand down fully until you earn a certification.
Story hunters stop chasing beaten pilots.
- Changed story set-pieces that beat you three times to hold their ground instead of chasing you.
- Changed earning a gear certification to resume the scene’s pursuit.