Changelog

What's new, newest first — 412 updates and counting.

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Autopilot: stop on top of the target

Jul 3, 2026

Autopilot parks on the target, not short of it.

  • Changed autopilot to settle right on top of a ship, planet, or station instead of stopping well short.
  • Fixed enemy ships warping out from well short of a gate instead of on it.

Quest journal: map links + clearer help

Jul 3, 2026

Click a quest system to jump to the galaxy map.

  • Added clickable system links in the quest journal that open the galaxy map ready to autopilot.
  • Changed the quest Advanced helper to spell out the exact keys to press, step by step.
  • Fixed a warp objective that read “Make jump” to read clearly.
  • Fixed a “dock here” objective not counting when you arrived by station-to-station travel.

Changed: minimized windows

Jul 3, 2026

Maximize and jump-links un-minimize windows.

  • Changed the maximize button to un-minimize a window first, instead of leaving it a minimized bar.
  • Changed clicking a system link, invite, or prompt to un-minimize its window and bring it to the front.

Fix: jumpy scan contact

Jul 3, 2026

Fixed a scan contact that wouldn't hold still.

  • Fixed an unknown scan contact drifting and teleporting instead of holding still.
  • Fixed the quest marker vanishing as soon as you got close to its target.

Radar belts and landmarks

Jul 3, 2026

Fixed the radar losing landmarks near asteroid fields.

  • Fixed the radar dropping the sun, planets, stations and gates when near a dense asteroid field.
  • Added an asteroid-belt outline to the radar.
  • Shrank asteroid blips so other contacts read through a dense belt.
  • Changed the radar to scroll-zoom out to your scanner’s full range.
  • Increased how many contacts the radar shows at once.

Fix: hangar swaps

Jul 3, 2026

Switching ships keeps you docked.

  • Changed ship switching to keep you docked instead of ejecting you into space.
  • Fixed the hangar showing an outdated ship list after switching or re-docking.
  • Fixed hangar errors showing raw codes instead of readable messages.

Console status lights

Jul 3, 2026

Reworked the console status lights.

  • Added backlit status lights for decoupled flight, autopilot, and docking.
  • Added next-stop and final-stop readouts to the autopilot light.
  • Changed the console to group all status lights in one row above the shield bar.
  • Added a scoop light that shows when you scoop and when loot comes in.

Fix: ship switching

Jul 3, 2026

Fixed the game putting you in the wrong ship.

  • Fixed swapping to an older ship in the hangar making it disappear.
  • Fixed login putting you in your newest ship instead of the one you were flying.

Fix: Falcon scoop slot tier

Jul 3, 2026

Starter Falcon scoop slot caps at tier 1.

  • Fixed the starter Falcon’s scoop slot accepting scoops above the hull’s tier.

Scoop range and beam tracking

Jul 3, 2026

Shorter scoop reach and mining beam aim-assist.

  • Reduced scoop pickup range across all scoops.
  • Added aim-assist tracking to mining and salvage lasers.

Ground loot and scoops

Jul 2, 2026

All loot drops in space; scoop it up.

  • Changed all loot to drop in space as boxes your ship scoops up.
  • Added distinct drop boxes per loot type: credits, ore, mods, cargo and equipment.
  • Added a Scoop slot to every ship.
  • Added scoop modules that trade pickup range, speed and batch size.
  • Changed salvage pulls to break off the wreck as boxes.
  • Changed boss bounties to drop as credit boxes at the kill.
  • Added tether animations while loot reels in, styled by scoop type.
  • Added an auto-scoop toggle with a hold-to-scoop key when off.
  • Added AUTO and SCOOP lights to the console above the shield bar.
  • Changed jettisoned cargo to wait a few seconds before you can re-scoop it.
  • Reduced reel-in speed to a steady tractor pull.

Solar system overhaul

Jul 2, 2026

Bigger, stranger solar systems worth mining.

  • Added compact, sprawling, debris, barren and remnant system archetypes.
  • Added ice giant, carbon, iron and chthonian planet types.
  • Added ring systems around gas and ice giants.
  • Reworked planet rendering with drifting cloud decks, atmosphere haze and night-side city lights.
  • Changed moons to render rocky, icy or molten surfaces.
  • Added dense asteroid belts of smaller, ore-tinted rocks.
  • Added real deposit readouts when scanning planets and moons.
  • Added a one-time survey bounty for scanning each planet and moon.
  • Added mining planets and moons for their deposits.

Reworked the console

Jul 2, 2026

A richer dash, with self-destruct on it.

  • Reworked the console dash and instrument cluster.
  • Added a guarded self-destruct switch to the console.
  • Reworked the self-destruct countdown and pod confirm overlays.
  • Fixed off-center titles on the self-destruct overlays.

Added the event log

Jul 2, 2026

A Log tab records what just happened.

  • Added a Log tab to the chat box recording loot, system arrivals, docking, credits, missions, kills and level ups.
  • Changed the chat tab strip to wrap instead of clipping tabs off the edge on narrow layouts.
  • Changed the chat backlog to keep 800 lines.

Fix: dock objectives while docked

Jul 2, 2026

Already docked now counts as docked.

  • Fixed dock objectives requiring an undock and redock when you were already docked at the target station.
  • Changed the Bulwark Station system name to Bulwark.

Added the Void Score

Jul 2, 2026

The Void Score ranks every pilot.

  • Added the Void Score, a 0 to 1000 career score across five disciplines, as the main leaderboard.
  • Added your Void Score and live rank to your account page and public profile.
  • Reworked the account page around a pilot identity header.
  • Fixed account career stats rendering as squashed run-on text.
  • Fixed the single-stat leaderboard pages never loading their standings.

Fix: story station names

Jul 2, 2026

Story text points at the right stations.

  • Fixed storyline and trial text naming a different station than the one objectives send you to.

Fix: quest journal

Jul 2, 2026

Stuck story quests heal themselves.

  • Fixed story missions stuck forever with a blank objective after a storyline update.
  • Reworked the quest journal so the story text lives in the briefing.
  • Changed the Advanced helper into a setting on the objectives header.

Field records

Jul 2, 2026

Certification field kills cut in half.

  • Reduced the weapon certification field records to 8, 20 and 40 downed hostiles.
  • Removed the maintained outlaw presence around the trial ranges.

Prowler density

Jul 2, 2026

Range outlaws tuned to findable duels.

  • Changed the trial-range outlaws to five per range in a one-hop ring.

Prowler spread

Jul 2, 2026

Range outlaws scatter instead of packing.

  • Changed the trial-range outlaws to spread across a two-hop region instead of packing one system.
  • Increased the range outlaw floor from six to eight.

Range prowlers

Jul 2, 2026

The range outlaws stopped wandering off.

  • Replaced the wandering range outlaws with prowlers that hold the trial range approaches.

Range outlaws and rock textures

Jul 2, 2026

The trial ranges have prey on their doorstep.

  • Added a standing outlaw presence around each gear-trial range.
  • Changed 3D asteroids to wrap the authored rock texture across their facets.
  • Reduced asteroid size by half.
  • Fixed rock and loot edge markers showing the raw source texture as an icon.

Advanced helper

Jul 2, 2026

The journal can now explain every step.

  • Added an Advanced helper toggle to the journal that explains each objective step by step.
  • Fixed the Ironclad gate raider wandering away from its own scene.
  • Changed beaten-pilot scenes to stand down fully until you earn a certification.

The picket holds the site

Jul 2, 2026

Story hunters stop chasing beaten pilots.

  • Changed story set-pieces that beat you three times to hold their ground instead of chasing you.
  • Changed earning a gear certification to resume the scene’s pursuit.