Changelog

What's new, newest first — 412 updates and counting.

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Fix: storyline choice buttons

Jul 9, 2026

A Federation story choice showed garbled buttons.

  • Fixed a Federation storyline decision that showed stray characters on its choice buttons and listed a duplicate option.

Fix: respawn as your real pilot

Jul 9, 2026

Death returns your real pilot, not a placeholder.

  • Fixed post-death respawn returning you as a placeholder pilot instead of your real character.

Fix: leaderboard tie order

Jul 9, 2026

Tie on a leaderboard? First to reach it ranks higher.

  • Fixed pilot and guild leaderboard ties so whoever reached a value first ranks above later arrivals at the same value.

Chart bodies for discovery credit

Jul 9, 2026

Scan a body first, get your name on it.

  • Added discovery credit so the first pilot to scan a planet, moon, or star gets their name on its scan readout.
  • Added a Discovery leaderboard ranking pilots by bodies charted first.
  • Removed natural moons from monolith planets.

New base types up to Tier 6

Jul 9, 2026

Deploy new base types up to Tier 6.

  • Added new player-base types at every tier from 1 to 6.

Fix: HUD text clarity

Jul 8, 2026

HUD readouts render sharp instead of blurry.

  • Fixed the console and radar readouts rendering blurry instead of sharp.

Fix: reticle colours

Jul 8, 2026

Selection reticle shows its own colours again.

  • Fixed the selection reticle washing out its own colours with a full tint.

Fix: beam tracking

Jul 8, 2026

Continuous beams stay locked to your ship and target.

  • Fixed continuous beams freezing in space instead of tracking your ship and target.

Added item sizes

Jul 8, 2026

Gear and cargo now share your ship's hold.

  • Added a size to every item.
  • Changed the ship’s hold so equipped gear and cargo share its space.
  • Changed base gear to stand out in the hold with a blue tint and “Base” labels.
  • Added a Tier column to the cargo list.
  • Changed item tooltips to show size and mass.

Added Extraction districts

Jul 8, 2026

Mine your base's home world for ore.

  • Added Extraction districts that mine the base’s home world for ore into storage.
  • Added world-type mining bonuses, richest on alien Foundry worlds.
  • Changed molten worlds to be buildable as industrial-only mining bases.

Added garrison doctrines and base shipyards

Jul 8, 2026

Your base can now build ships.

  • Added Shipyard districts that build hulls from the base treasury into the base hangar.
  • Added switchable garrison doctrines for gunnery, engineering, or flight operations.
  • Added a defense wing that scrambles when a flight-operations base takes fire.
  • Added crew veterancy that sharpens fully-crewed bases over time.
  • Added Agriculture districts on food worlds that grow provisions and settlers.
  • Added Commerce districts that earn trade fees and add shop shelves.
  • Changed crafting at your own base to pay fees from the base treasury.
  • Changed resident growth to taper as settlements grow large.

Added base treasuries, world traits, and capture

Jul 8, 2026

Every world shapes the base you build on it.

  • Added a base treasury that collects taxes and takes deposits and withdrawals.
  • Added world traits that shape each base’s population, industry, and upkeep.
  • Added giant single arcologies on goldilocks worlds and material-built domes on harsh ones.
  • Changed space bases to hold several hundred residents per habitat ring.
  • Added base kits that come with preset districts and speciality bonuses.
  • Added a settings toggle to discourage settlement growth.
  • Changed bases starved of provisions for weeks to slowly fall apart.
  • Added capturing wrecked bases by holding position nearby for five minutes.
  • Changed wrecked bases to linger as derelicts for 36 hours instead of 30 minutes.

Added base districts and residents

Jul 8, 2026

Grow a settlement on your base.

  • Added districts to player bases with a new console tab to manage them.
  • Added Habitat districts that grow residents over time.
  • Added district staffing bonuses for crew training and factory speed.
  • Added a Provisions commodity that bases consume as upkeep.
  • Added a resident tax dial that trades population growth for income.
  • Changed unsupplied bases to slowly lose residents and crew until restocked.

Added base crews and gun emplacements

Jul 8, 2026

Base guns come online as your crew grows.

  • Added crew to player bases that builds up over the base’s first day.
  • Changed base weapons to fire from hull emplacements the crew brings online over time.
  • Added the first base gun coming online about 30 minutes after deploy.
  • Changed heavy turrets to arm fewer emplacements than light turrets.
  • Changed rebuilt wrecked bases to keep only part of their crew.
  • Added crew and gun readouts to the base console overview.

Fix: smoother looping audio

Jul 7, 2026

Engines and beams loop cleanly now.

  • Fixed continuous engine, beam, and flame sounds that audibly repeated while looping.
  • Made engine and beam sounds start and stop crisply instead of swelling.
  • Fixed the engine stuttering while autopilot held top speed.

Fix: stuck storyline missions

Jul 6, 2026

Storyline missions that could dead-end now complete.

  • Fixed salvage and scan missions that could leave you with no wreck to work.
  • Fixed several Mercenary contracts that couldn’t be cleared.

Real sound effects

Jul 6, 2026

Real audio replaces the placeholder sounds.

  • Changed every weapon, engine, beam, and flame effect to real audio.
  • Added sound cues for warping, docking, purchases, level-ups, missions, kills, and low shields.

Pods, test dummy, guild boards

Jul 6, 2026

Twelve pods, a DPS dummy, guilds get leaderboards.

  • Added twelve escape pods covering every protection type from tier 1 to 6.
  • Added a Calibration Dummy at the Gunnery Range that measures 10-second DPS bursts.
  • Added a Burst Champions leaderboard for the best dummy bursts.
  • Added guild leaderboards: Holdings, Weekly Output, Warfare, Fabrication, and Prominence.
  • Added the Overload Chamber core with extreme damage and a slow, thirsty cycle.
  • Added three named boss-exclusive items to the boss caches.
  • Reduced the three dominant overclocker families.
  • Improved the weak overclocker axes so every mod line has value.
  • Changed the Flak core into a true knife-range shotgun.
  • Added an Apex Racers leaderboard to the website.

Charted Reach, hull ladders

Jul 6, 2026

Most of the Reach starts charted, hulls for every playstyle.

  • Changed most of the Reach to be charted from your first login.
  • Changed the Reach fringes and the whole Void to keep earned fog.
  • Removed first-visit exploration rewards in pre-charted space.
  • Added five hulls completing the hauler, support, and interceptor ladders.
  • Fixed every flyable hull missing an escape pod slot.
  • Reduced the Flak core so one mod no longer triples fast guns.
  • Fixed behaviour cores socketing onto beam weapons where they never worked.
  • Removed calibration props from shipyard listings.

Contracts, sockets, weapon styles

Jul 5, 2026

Daily contracts, a real socket editor, weapons with personality.

  • Added daily and weekly contracts with bonus payouts, rolled fresh per pilot at Tethys Hub.
  • Added a weapon socket editor to the Refit panel with real install and remove.
  • Changed socketing to consume the mod from cargo and removal to return it.
  • Added distinct projectile visuals per weapon family, from lightning bolts to spinning discs.
  • Added six weapon families: Stormcaster, Shredder, Fragmenter, Graviton Sling, Helix Coil, Sunder Lance.
  • Added mining anomalies that rotate daily: mother lodes, crystal clusters, ghost wrecks.
  • Added discovery rewards for scanning a mining anomaly first.
  • Added Cargo Scoop V and VI plus higher-tier specialist scoops.
  • Added four hulls: Spectre, Aegisbearer, Atlas, and the stealthy Umbra Shade.
  • Fixed trials and races being impossible to pick up at three stations.
  • Fixed player trading having no menu entry.
  • Removed calibration props from shipyard listings.

Ending collection, flamers, deeper Void

Jul 5, 2026

Collect every storyline ending; flamethrowers; the Void gets deeper.

  • Added an account-wide ending collection with a badge per storyline ending and a Completionist badge per arc.
  • Added three flamer weapon families with continuous cone streams and flame effects.
  • Changed held beams to render as one solid tracking beam instead of pulsing.
  • Changed the Void to a real depth gradient that always outranks the Reach.
  • Changed deep-Void enemies to carry stronger gear the deeper you fly.
  • Changed bosses to enrage in their later phases.
  • Changed some Federation and Mercenary storyline scenes from reading terminals to action objectives.
  • Added grudge callouts from ships that remember you.
  • Added wreck scanning for a salvage readout.
  • Added step-by-step quest help for every objective type with clickable system links.
  • Changed credit unions to trade withdrawal fees against branch coverage.

Private bug reports

Jul 5, 2026

Flag an in-game bug report as private, staff-only.

  • Added a private, staff-only option to the in-game bug reporter.

Realistic planet rings

Jul 4, 2026

Planet rings now spawn only where they belong.

  • Changed planet rings to spawn on gas and ice giants, no longer on ocean or lava worlds.

Fabricated worlds and megastructures

Jul 4, 2026

Rare fabricated worlds and megastructures to salvage.

  • Added a rare Foundry world: a fabricated hull-planet you can mine for high-tier alloys.
  • Added derelict Dyson rings girdling some single-star systems.
  • Added the Monolith, a rare tumbling cube megastructure to find and salvage.
  • Reworked the Foundry world and Dyson ring as real 3D structures.

Clearer quest objectives

Jul 3, 2026

Quest steps now say what to actually do.

  • Changed gate-jump objectives to clearly say jump to another system.
  • Fixed story missions that told you to dock, pay, or wait but only completed on a scanner ping.
  • Fixed quest steps that pointed to a place or marker that was not there.
  • Changed the advanced quest helper to better explain gate jumps and scanner pings.
  • Added Stonefall Station as a dockable stop in the Trader storyline.